by rustyippolito » Wed Jul 19, 2023 12:48 am
rustyippolito
Wed Jul 19, 2023 12:48 am
I'm talking about getting the UV texture map from the Octane material with any transform adjustments we are making there for the render, and having it display in the OpenGL viewport while we are animating. Right now we are having to pre-adjust our UVs to have our Texturemaps appear correctly using a Labs Quick Material node just for viewport playblasts.