by rustyippolito » Tue Jun 27, 2023 7:12 am
rustyippolito
Tue Jun 27, 2023 7:12 am
What is the best way to color multiple grass variant instances to include white the lines of a football field. We are currently using the Quixel HDA for scattering and would love to know how to grab the white lines from an image map that is UV mapped to the terrain object and pipe it thru to the rendered grass objects.