TOP ROPFetch seems unable to determine if render-file exists

Forums: TOP ROPFetch seems unable to determine if render-file exists
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TOP ROPFetch seems unable to determine if render-file exists

Postby LLLOtoy » Wed Nov 09, 2022 12:42 pm

LLLOtoy Wed Nov 09, 2022 12:42 pm
when pointing ROPFetch to a OCTANE_ROP, it won`t recognise if it already has rendered that frame.
That means it will just overwrite the files instead of marking as cooked...
Why is this, and/or can i change that?
I guess it`s because ROPFetch seems to resolve to an incorrect filename when using OCTANE, especially when using $OCTANE_PASS/$OCTANE_LAYER in filename..
(expected output name is not matching the real output name)


many thanks for any hint!!!
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Re: TOP ROPFetch seems unable to determine if render-file exists

Postby juanjgon » Wed Nov 09, 2022 10:54 pm

juanjgon Wed Nov 09, 2022 10:54 pm
Hmm, I'm not sure why this happens, to be honest. Can you please share an example scene with this issue and a brief description about how to reproduce it?

Thanks,
-Juanjo
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Re: TOP ROPFetch seems unable to determine if render-file exists

Postby LLLOtoy » Fri Nov 11, 2022 11:52 am

LLLOtoy Fri Nov 11, 2022 11:52 am
sure, many thanks for your reply!!

i attached a brief example... where i use a ROPFetch inside TOP node.
if i now render this for the second time, it should mark the rendered files as already cooked and skip the rendering process...
at least it`s like this with all Houdini native ROPs...

now, it´s perfectly possible that i just loverlooked something here, but i could`nt get this quite handy functionality to work.

really appreciate your help, as always!

thanks
jan
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OCTANE_ROPFETCH_TEST.zip
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