this cover it pretty well
https://www.youtube.com/watch?v=ZanEfWQ2NrQthanulee i don't want to be rude, but i have read many of your post on the forum, and basically you look to search for already made 100% working solutions to all your problems in houdini.
i am afraid that you will encounter a lot of frustration here, because this is not the way houdini works.
houdini is not c4d, you have to do your homework and accept the struggle inherent to the learning of such a complex app.
juanjo is coding all the houdini plugin by himself and on top of that spend a huge amount of time to help everybody, and he is doing a very good job if you compare to maya / unity / unreal etc ...
no the plugin is not perfect, no it is not on par with c4d right now in terms of feature. but juanjo start the dev at least 4 years after aoktar.
things are evolving in the right direction, and the plugin is really stable, it just lake some polish.
but you have to accept that to use octane in houdini you will have to do some homework, and that it WILL NOT be as fluent as in C4D.
if it's a pain in the ass for you , the best option is to export abc / vdb files from houdini then you create your own orbx proxies inside standalone, then you can easily load all your assets inside C4D with the import orbx proxies.
in standalone @pscale must be renamed @width it works with curves and points perfectly. you can read all your attributes in standalone throw vertex color and C4D understand perfectly alembic animation inside orbx proxies.
thus you create your assets in Houdini and Render in C4D.
Cheers
E