I have a sphere with multiple scattered points on it, tried to use the attribnoise function applied on P, but the points are as expected transforming away from the surface; is there a way to apply 2D surface position vector without affecting the radius of the scattered points? Thanks
**I have tried using v@P = v@P - rest; ie using the rest position vector of the scattered points, but it is not giving correct results
vector rest = v@rest;
v@P = v@P - rest;