Hi everyone.
Hope you guys are good.
Inside Houdini, particles with the Cd attribute work great with Octane using UV textures!
However, I am now sourcing particles and their Cd attribute, randomised by their id, into a pyro sim. Each particle has its own random color effecting an individual smoke trail. In the viewport I can see the various colors effecting the various smoke trails, but the question now is, how can I adjust this for Octane?
It there a way for Octane to see the Cd attribute for volumes?