Hi,
I'm trying to use a float vertex attribute to mix 2 vertex displacements, but when the attribute is 0.0 I can still see the second displacement, where I should only see the first.It works fine when using a rgb colour node set to black.
Any idea what that could be from?
Thanks,
F
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Windows 10
1080
Nvidia driver: 456.87
Standalone 2020.2
houdini 18.5.499
octane for Houdini 2020.2.1.2