Displacement mixer and black attribute issue

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Displacement mixer and black attribute issue

Postby HMXMedia » Wed Mar 10, 2021 1:08 pm

HMXMedia Wed Mar 10, 2021 1:08 pm
Hi,
I'm trying to use a float vertex attribute to mix 2 vertex displacements, but when the attribute is 0.0 I can still see the second displacement, where I should only see the first.It works fine when using a rgb colour node set to black.
Any idea what that could be from?

Thanks,
F


--
Windows 10
1080
Nvidia driver: 456.87
Standalone 2020.2
houdini 18.5.499
octane for Houdini 2020.2.1.2
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HMXMedia
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Re: Displacement mixer and black attribute issue

Postby juanjgon » Wed Mar 10, 2021 10:21 pm

juanjgon Wed Mar 10, 2021 10:21 pm
Hmm, this seems some kind of limitation on the Octane core side. I'll ask the core devs about it.

Thanks,
-Juanjo
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Re: Displacement mixer and black attribute issue

Postby abstrax » Tue Mar 16, 2021 10:25 pm

abstrax Tue Mar 16, 2021 10:25 pm
Yes, this is currently a limitation. We are probably going to solve it in the future, but that requires a good amount of work we didn't have time for yet.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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