Shading - UV Sets / Noise From Reference Position?

Forums: Shading - UV Sets / Noise From Reference Position?
Houdini Integrated Plugin

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Shading - UV Sets / Noise From Reference Position?

Postby MrCTonks » Wed Oct 21, 2020 9:49 am

MrCTonks Wed Oct 21, 2020 9:49 am
Hey,

So i was wondering how much support is in place for these.

I've tried setting up a geo with uv and uv1, the geo container has these as point / vertex vector attribs to export but i cant seem to get the shader to read anything other than uv (trying this with Projection UVW)

Also unsure if you can pass a Position Refernce attribute to generate the patterns?

Thanks!

~Craig

plugin version: 2020.1.3.0 (Jun 22 2020)
Octane API version: 2020.1.3
Houdini HDK version: 18.0.416
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Re: Shading - UV Sets / Noise From Reference Position?

Postby juanjgon » Wed Oct 21, 2020 5:38 pm

juanjgon Wed Oct 21, 2020 5:38 pm
Hi,

The standard UV names supported by the plugin are "uv", "uv2" and "uv3". Octane only supports three UV maps in the objects currently. Also, Octane doesn't support the rest attribute. The procedurals projection is stuck to the surfaces from the UV map, if available.

Hope it helps,
-Juanjo
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Re: Shading - UV Sets / Noise From Reference Position?

Postby MrCTonks » Wed Oct 21, 2020 7:41 pm

MrCTonks Wed Oct 21, 2020 7:41 pm
Ah fantastic - hahaha you know what, i just got unlucky i guess as i tested "uv" and "uv1", will give that a try

Okay good to know about the projection. Starting to get my head around this all, thanks hugely for the help

~Craig
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