Hi
I have a problem for using untonemapped houdini octane exr renders in AE
It whites ZDepth... when I change exposure gets me bleck lines in alpha boundary,
tonemapped is not completely what I want, It clamps HDR values and doesn't work for me. Can I export zdepth tonemapped and rest untonemapped?
or how can I get rid of white ZDepth or black alpha lines?
Thanks