what render passes should i use for fire

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what render passes should i use for fire

Postby goku223344 » Sat Mar 28, 2020 9:00 am

goku223344 Sat Mar 28, 2020 9:00 am
i'm having a hard time figuring out which render passes i should select for rendering out an explosion i simulated. I was following a tutorial from cgcircuit but he's using mantra and their render passes have different names
goku223344
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Re: what render passes should i use for fire

Postby juanjgon » Mon Mar 30, 2020 11:13 am

juanjgon Mon Mar 30, 2020 11:13 am
Sorry, I'm not sure to understand you. What do you mean by render passes? If you want to attach your scene, we could take a look at it here.

Thanks,
-Juanjo
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Re: what render passes should i use for fire

Postby goku223344 » Sat Apr 04, 2020 3:03 am

goku223344 Sat Apr 04, 2020 3:03 am
juanjgon wrote:Sorry, I'm not sure to understand you. What do you mean by render passes? If you want to attach your scene, we could take a look at it here.

Thanks,
-Juanjo


like an ambient occlusion pass, diffusion pass, or light passes. You render out these files separately usually as an .EXR to manipulate your scene later in post.
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Re: what render passes should i use for fire

Postby juanjgon » Sat Apr 04, 2020 6:24 pm

juanjgon Sat Apr 04, 2020 6:24 pm
In the available beauty passes, you have several volume-related passes. Not sure if this is what you are looking for ...

Thanks,
-Juanjo
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