Hi,
I know how to set light IDs and enable it in ROP
But I can't find the the setting that which one geometry be effected by different IDs.
best regard,
Edsion
Moderator: juanjgon
juanjgon wrote:The light pass mask at the object level can be configured using the options available in the Octane OBJ spare parameters, Light Pass Mask tab.
Thanks,
-Juanjo
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