northalex78 wrote:Can we use PC render nodes and work on M1 Macs, yet?
If not, when?
Some people just hate windows. We do.
Otoy is clearly "committed" to Mac ecosystem. Witness Octane on iPad. You can spend resources on this? (what even is the use-case of such a weak machine?)
So when can we have seamless and full parity between Win and Mac versions, please.
Mac users are currently limited to 2020.2.5, and now (thanks to license consolidation lack of forethought from Otoy) no render nodes, though we've paid for them.
Or they can work on an M1, laptop, Mac Mini, iPad, or Studio Ultra. But can we render to PC nodes?
No, PC render nodes are not yet compatible with Mac OS/Metal. As I understand it, the task turned out to be significantly more difficult than anticipated. When? If you've spent some time in the industry, you know that it's not wise to ever give hard dates for this kind of thing.
Why is Octane on iOS? I don't think it's because anyone really expects to do heavy lifting production 3D on that platform (at least not in the near term), but because Otoy has a much bigger, longer-term plan for what role Octane can play in content delivery, not just content creation. We 3D animation folks may be their current primary customers, but I suspect Jules & Co. see us as an important stepping stone to a much broader product offering across multiple industries.