Hello,
I try to use the actual Float Value from my Point Attributes inside the Shader. I cannot find a solution that works for me and I do not really understand why this is so difficult and I think I might miss an obvious solution...
If I send an color vector via point attributes how can I split thi into 3 float scalar values to use inside my shader network?
Also, the node "Float_Vertex_Attribute" does not output a scalar value?!
It seems I dont understand the underlaying concept?!
I need to drive the offset of a 2D transform Node to proceduraly offset my texture maps. Does anyone know how to do this with Point Attributes from SOP?
Thank you in advance, Philipp
PS: sorry if i missed something obvious.