Goldorak wrote:paulforgy wrote:This is my second time trying out ORC. The output still doesn't match what I'm getting in 3ds Max. The last time I tried it, neither motion blur nor exposure was correct. It looks like there are settings for motion blur in the render job setup, though the terminology used is completely inconsistent with the kernel settings.
This time it looks like images rendered in ORC have a different gamma as they appear washed out.
Just to confirm - if you export to ORBX and test in the standalone does this issue persist? Which version of the engine/plug-in are you using?
Version is Max plugin 3.07, 4.44
It does not look correct in standalone either. Motion blur is enabled even though it's off in my Max scene. The Tonemap settings in standalone come in with Neutral response set to off, which seems to be the main issue. Seems as if the orbx exporter is not grabbing settings from the kernel and camera settings tab within Max's render setup dialog. This would also explain the exposure issues I was having last time I tried to use ORC.
Aside from those issues, there seems to be some real discrepancies with naming conventions. In Max, the same setting is found in the render setup dialog->camera, under 'Imager' and is called 'Nonliner tone mapping' whereas in standalone and in an octane camera wihtin Max, it's 'imager' or 'Tonemap' and 'Neutral response' and the check boxes behave in an inverted manor.