I'm aware the estimated cost is not to be expected as it's not accurate. I did a small animation test render and it was off by 578%. It worries me if the price will be this wild on a long animation or even if I could expect a similar ratio.
The test was 49 frames 1280x720 that takes 15 to 17 seconds to render each on a machine with OB Score of 225. All frames have pretty much the same 3 objects in view. Estimation told me it would take 26.67 OB/Hrs, it took 154,16 OB/Hrs.
Questions is: are estimations really that wild, or constantly underestimated, or maybe the estimation was so off because of small rendering time but file handling (several passes) or scene processing taking a greater portion of the time?
Edit: something must went wrong between OctaneVR and the cloud render. At this rate I could purchase a new 1080 in about 2 days worth of render. Should I be aware of any different setting that may be causing slow down on the cloud render that doesn't happen on OctaneVR/Standalone/Plugin?