Do i have to upload as ORBX

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Do i have to upload as ORBX

Postby coilbook » Fri Jul 03, 2015 3:58 am

coilbook Fri Jul 03, 2015 3:58 am
Once octane cloud is running do i have to upload the scene as orbx etc. Can octane cloud just add GPUs that I leased in my Network Config like my networked PC are detected Thanks
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Re: Do i have to upload as ORBX

Postby glimpse » Fri Jul 03, 2015 4:56 am

glimpse Fri Jul 03, 2015 4:56 am
Hi there.

For now You need to upload orbx package in order to rende in the cloud, but I read in these forums them about integrating cloud into application (guess somewhat simillar to how network rendering works now =)
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Re: Do i have to upload as ORBX

Postby Goldorak » Fri Jul 03, 2015 7:10 am

Goldorak Fri Jul 03, 2015 7:10 am
glimpse wrote:Hi there.

For now You need to upload orbx package in order to rende in the cloud, but I read in these forums them about integrating cloud into application (guess somewhat simillar to how network rendering works now =)


Yes, we're testing this internally. and hope to have it out shortly.
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Re: Do i have to upload as ORBX

Postby coilbook » Fri Jul 03, 2015 3:38 pm

coilbook Fri Jul 03, 2015 3:38 pm
Thank you all!
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Re: Do i have to upload as ORBX

Postby JNDesign » Mon Jul 06, 2015 1:48 am

JNDesign Mon Jul 06, 2015 1:48 am
Hi there

So will it work similar to say "GPUBOX" where the local computer sees the gpu's as available devices?

Thanks in advance
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Re: Do i have to upload as ORBX

Postby Goldorak » Mon Jul 06, 2015 9:26 pm

Goldorak Mon Jul 06, 2015 9:26 pm
JNDesign wrote:Hi there

So will it work similar to say "GPUBOX" where the local computer sees the gpu's as available devices?

Thanks in advance


It will be more like a job manager that you operate from the SE or plug-ins. We are adding synching of data to/from the cloud service, so you don't have to upload a new ORBX every time or use the web UI to start a render job. ORC is great for larger jobs, for example you can have separate GPUs on the cloud rendering each frame of an animated sequence in parallel over hundreds of GPUs.

We also expect ORC to be super efficient for rendering VR, light fields and baking. One you render a light field scene, you can then pull down a new viewpoint automatically from ORC for example. So you can generate any camera path you want on the fly without needing to do a new render.
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Re: Do i have to upload as ORBX

Postby JNDesign » Mon Jul 06, 2015 10:18 pm

JNDesign Mon Jul 06, 2015 10:18 pm
sounds awesome.....cant wait..

any eta?

many thanks again
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Re: Do i have to upload as ORBX

Postby Goldorak » Mon Jul 06, 2015 10:26 pm

Goldorak Mon Jul 06, 2015 10:26 pm
JNDesign wrote:sounds awesome.....cant wait..

any eta?

many thanks again


It looks like the 2.0 update should be out this month. We'll let everyone know once it is published, and provide samples to get people going. Atfer that is out, we'll work on script nodes for Octane and the plug-ins that will export to ORBX media packages without having to write your own lua files.
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Re: Do i have to upload as ORBX

Postby JNDesign » Mon Jul 06, 2015 11:11 pm

JNDesign Mon Jul 06, 2015 11:11 pm
great news

Could you clarify if in the end, we would be able to access the gpu's straight from the plugins? without the need to export etc

I mean would they be available as devices on our local machines.

cheers
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