Search found 753 matches
- Sun Jan 10, 2016 6:11 am
- Forum: Works In Progress
- Topic: R2D2 Lookdev.
- Replies: 8
- Views: 8967
Re: R2D2 Lookdev.
I think overall it looks really good, though I think the rusty parts looks overdone and too artificial and even. Make the the metal reflections a bit more rougher and maybe add some chipping/worn off bits on parts of the body. I would just check this picture out which is of the model used in the ...
- Fri Jan 01, 2016 8:48 am
- Forum: General Discussion
- Topic: Layered Material
- Replies: 1
- Views: 1110
Re: Layered Material
Here is link to a thread discussing this and what the developers have said:
viewtopic.php?f=9&t=44355&hilit=layered ... s&start=20
viewtopic.php?f=9&t=44355&hilit=layered ... s&start=20
- Wed Dec 02, 2015 8:59 pm
- Forum: General Discussion
- Topic: v3 dev update
- Replies: 137
- Views: 92513
Re: v3 dev update
Yep, it was confirmed 2x owners will be able to use the alpha and beta releases of V3.
- Tue Dec 01, 2015 4:19 pm
- Forum: General Discussion
- Topic: Upgrading from previous versions
- Replies: 3
- Views: 1677
Re: Upgrading from previous versions
So this means it won't possible to update when the initial V3 is released. Only an upgrade from V2 will be possible then.
- Tue Dec 01, 2015 11:49 am
- Forum: General Discussion
- Topic: Upgrading from previous versions
- Replies: 3
- Views: 1677
Upgrading from previous versions
Hi
Will I still be able to upgrade from V1 to V2 when the next major release is out?
Will I still be able to upgrade from V1 to V2 when the next major release is out?
- Mon Nov 23, 2015 11:20 pm
- Forum: M is for Metaverse Gallery
- Topic: Casino
- Replies: 5
- Views: 3897
Re: Casino
WOW
. Really impressive and clean as well. How many samples did this render to, any idea?
Also what kind of render time would you likely get with Pathtracing or PMC, just out of interest?

Also what kind of render time would you likely get with Pathtracing or PMC, just out of interest?
- Fri Sep 18, 2015 5:15 pm
- Forum: Autodesk 3Ds Max
- Topic: Cleaning up the noise
- Replies: 7
- Views: 3317
Re: Cleaning up the noise
Light source is a black body emitter material on a rectangular face that is up inside the light fixture.
In that case what you can try is apply a pure black material to the inside and make it a passive emitter ( turn of cast illumination ) and you should get a much better result with less noise ...
In that case what you can try is apply a pure black material to the inside and make it a passive emitter ( turn of cast illumination ) and you should get a much better result with less noise ...
- Fri Sep 18, 2015 1:36 pm
- Forum: Autodesk 3Ds Max
- Topic: Cleaning up the noise
- Replies: 7
- Views: 3317
Re: Cleaning up the noise
Are those objects a solid surface with a separate material for the light at the bottom or is the light source contained inside a hollow shape.
- Tue Aug 18, 2015 8:00 pm
- Forum: OctaneVR Questions & Discussion
- Topic: OVR and the Subscription Billing Model
- Replies: 4
- Views: 4533
Re: OVR and the Subscription Billing Model
Will it be possible for some V3 features to make it in as well.
- Tue Aug 11, 2015 9:44 pm
- Forum: M is for Metaverse Gallery
- Topic: Crystal
- Replies: 5
- Views: 2796
Re: Crystal
wow
. pretty amazing renders
