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by MaTtY631990
Sun Jan 10, 2016 6:11 am
Forum: Works In Progress
Topic: R2D2 Lookdev.
Replies: 8
Views: 8967

Re: R2D2 Lookdev.

I think overall it looks really good, though I think the rusty parts looks overdone and too artificial and even. Make the the metal reflections a bit more rougher and maybe add some chipping/worn off bits on parts of the body. I would just check this picture out which is of the model used in the ...
by MaTtY631990
Fri Jan 01, 2016 8:48 am
Forum: General Discussion
Topic: Layered Material
Replies: 1
Views: 1110

Re: Layered Material

Here is link to a thread discussing this and what the developers have said:
viewtopic.php?f=9&t=44355&hilit=layered ... s&start=20
by MaTtY631990
Wed Dec 02, 2015 8:59 pm
Forum: General Discussion
Topic: v3 dev update
Replies: 137
Views: 92513

Re: v3 dev update

Yep, it was confirmed 2x owners will be able to use the alpha and beta releases of V3.
by MaTtY631990
Tue Dec 01, 2015 4:19 pm
Forum: General Discussion
Topic: Upgrading from previous versions
Replies: 3
Views: 1677

Re: Upgrading from previous versions

So this means it won't possible to update when the initial V3 is released. Only an upgrade from V2 will be possible then.
by MaTtY631990
Tue Dec 01, 2015 11:49 am
Forum: General Discussion
Topic: Upgrading from previous versions
Replies: 3
Views: 1677

Upgrading from previous versions

Hi

Will I still be able to upgrade from V1 to V2 when the next major release is out?
by MaTtY631990
Mon Nov 23, 2015 11:20 pm
Forum: M is for Metaverse Gallery
Topic: Casino
Replies: 5
Views: 3897

Re: Casino

WOW :shock: . Really impressive and clean as well. How many samples did this render to, any idea?
Also what kind of render time would you likely get with Pathtracing or PMC, just out of interest?
by MaTtY631990
Fri Sep 18, 2015 5:15 pm
Forum: Autodesk 3Ds Max
Topic: Cleaning up the noise
Replies: 7
Views: 3317

Re: Cleaning up the noise

Light source is a black body emitter material on a rectangular face that is up inside the light fixture.
In that case what you can try is apply a pure black material to the inside and make it a passive emitter ( turn of cast illumination ) and you should get a much better result with less noise ...
by MaTtY631990
Fri Sep 18, 2015 1:36 pm
Forum: Autodesk 3Ds Max
Topic: Cleaning up the noise
Replies: 7
Views: 3317

Re: Cleaning up the noise

Are those objects a solid surface with a separate material for the light at the bottom or is the light source contained inside a hollow shape.
by MaTtY631990
Tue Aug 18, 2015 8:00 pm
Forum: OctaneVR Questions & Discussion
Topic: OVR and the Subscription Billing Model
Replies: 4
Views: 4533

Re: OVR and the Subscription Billing Model

Will it be possible for some V3 features to make it in as well.
by MaTtY631990
Tue Aug 11, 2015 9:44 pm
Forum: M is for Metaverse Gallery
Topic: Crystal
Replies: 5
Views: 2796

Re: Crystal

wow :o . pretty amazing renders

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