Same 700 errors on 3 x 1070 and another system 1080 + Titan in standalone. Titan was absolutely stable before 1080 installation and upgrading 3.02 => 3.06, looks like driver or pascal fix issue.
OctaneRender 3.06.2 (3060200)
CUDA error 700 on device 0: an illegal memory access was encountered ...
Search found 19 matches
- Fri Jun 16, 2017 2:14 pm
- Forum: Bug Reports
- Topic: Constant crashing
- Replies: 31
- Views: 13264
- Mon Jul 20, 2015 4:18 am
- Forum: Development Build Releases
- Topic: feature request: dump vram to disk, continue rendering later
- Replies: 28
- Views: 11508
Re: feature request: dump vram to disk, continue rendering later
Just render and save it (w/o "static noise"), than tweak something for extremely low change like lighting from 1 to 1,001 and render again and mix it in photoshop with proportional opacity (like first layer 100% opacity (for example 10000 samples and second 25% opacity for 5000 samples)). I used to ...
- Wed May 06, 2015 10:57 am
- Forum: M is for Metaverse Gallery
- Topic: Light bulbs
- Replies: 12
- Views: 8617
Re: Light bulbs
Would it be possible to show or share how you made the white bulb material?
It's just a mix mat of glossy and diffuse white for unlit and two-layered mesh (diffuse black body inside and smooth clear glass over it) for lit. I'm sure it could be optimised better (invisible black body + falloff ...
It's just a mix mat of glossy and diffuse white for unlit and two-layered mesh (diffuse black body inside and smooth clear glass over it) for lit. I'm sure it could be optimised better (invisible black body + falloff ...
- Wed Apr 15, 2015 3:59 pm
- Forum: M is for Metaverse Gallery
- Topic: Light bulbs
- Replies: 12
- Views: 8617
Re: Light bulbs
Thanks, guys.
1st and 9th images with sss fog, 8th and the last one are fakes.
1st and 9th images with sss fog, 8th and the last one are fakes.
- Wed Apr 15, 2015 12:03 pm
- Forum: M is for Metaverse Gallery
- Topic: Light bulbs
- Replies: 12
- Views: 8617
Re: Light bulbs
Yes, I used lightbulbs from my flat and some reference pictures from internet. Wood texture is made from my photos as well as hires (16384x8192) spherical HDRi maps (first and last pictures), which I made especially for lighting purposes. I've got only hundred dollar bill image from wiki. Some ...
- Wed Apr 15, 2015 11:22 am
- Forum: M is for Metaverse Gallery
- Topic: Light bulbs
- Replies: 12
- Views: 8617
Light bulbs
Some light bulbs and concepts I've made for stocks :
nakal_fog5x_5500-copy.jpg
la_hdr5_2_5300.jpg
nakal_diod_5x_1920-copy.jpg
blk_lit0_2500.jpg
blk_mid0_4330.jpg
alone2_712X.jpg
nakal_dshar_9000ptc.jpg
nakal0_7600ptc.jpg
rfhFIX_480.jpg
alone_x_1024.jpg
alonex2_2360.jpg
4x_dol ...
nakal_fog5x_5500-copy.jpg
la_hdr5_2_5300.jpg
nakal_diod_5x_1920-copy.jpg
blk_lit0_2500.jpg
blk_mid0_4330.jpg
alone2_712X.jpg
nakal_dshar_9000ptc.jpg
nakal0_7600ptc.jpg
rfhFIX_480.jpg
alone_x_1024.jpg
alonex2_2360.jpg
4x_dol ...
- Sun Oct 12, 2014 8:28 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.11.1
- Replies: 102
- Views: 38657
Re: OctaneRender™ Standalone 2.11.1 [latest 2.xx]
Guys, viewport autoupdating problems still here. It's really annoying to work with hires (6000x6000 and more). Octane keeps updating vieport even when minimized in task bar which takes a lot of PCI-E traffic/delay on some systems. I got this problem on 2.10 and it's still here. It makes microfreezes ...
- Thu Oct 02, 2014 7:15 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.10
- Replies: 145
- Views: 89235
Re: OctaneRender™ Standalone 2.10 [latest 2.xx]
Two samples, 2.10 looks a little bit better, but it's hard to compare.
- Wed Oct 01, 2014 12:41 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.10
- Replies: 145
- Views: 89235
Re: OctaneRender™ Standalone 2.10 [latest 2.xx]
It's hard to compare, because of rendering time (4 times slower than PT in my current scene). I'll try this evening.
- Tue Sep 30, 2014 1:30 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.10
- Replies: 145
- Views: 89235
Re: OctaneRender™ Standalone 2.10 [latest 2.xx]
In my current scene PMC is 4 times slower than PT. It's strange, but there is a lot of SSS.
P.S. I checked, PMC is really slower, 1.54 Ms/sec for 2.06 vs 1.23 Ms/sec for 2.10
P.S. I checked, PMC is really slower, 1.54 Ms/sec for 2.06 vs 1.23 Ms/sec for 2.10