Well, after several tests, I found a way to prevent it from crashing, and to do that, I just have to disable real-time rendering while making changes to the shader.
It seems to have temporarily fixed the issue, but it's still not very practical.
I'm having a problem with the latest version of Blender Octane (2025.2.1 - 30.6.2). To better explain it, I'll use a simple example. First, I'll explain the scenario that's causing this problem.
I have a small problem with the software. Since version 3, the server application keeps crashing and close automatically (no message is displayed). Therefore, blender tells me that the server is not running (in the best case) or freeze completely Blender (in the worst case).
I have a little trouble understanding to apply a texture to an object in Blender rendering engine with the Octane. To better explain my problem I will take as an example a simple scene: a plane for support and a cube as a decorative object.
1. I prepare my work plan in Blender. 2. I put a ...