Thank you very much for the quick info.
So I take it that we have to wait for an update to the plugin then... Anyone know if a recompiled Octane plugin that works with Maya Extension 2 is something we can expect sometime soon?
Search found 63 matches
- Tue Apr 19, 2016 6:17 pm
- Forum: Autodesk Maya
- Topic: Maya 2016 Extension 2 - How to install Octane Plugin?
- Replies: 5
- Views: 4889
- Tue Apr 19, 2016 4:55 pm
- Forum: Autodesk Maya
- Topic: Maya 2016 Extension 2 - How to install Octane Plugin?
- Replies: 5
- Views: 4889
Maya 2016 Extension 2 - How to install Octane Plugin?
I just recently installed today's big new Maya upgrade - Extension 2.
Excited to play around with the new Extension 2 stuff, but right now I'm stuck on getting the Octane Maya plugin to install on it. I redownloaded the Octane Maya plugin installer and ran it, but Octane is not showing up in the ...
Excited to play around with the new Extension 2 stuff, but right now I'm stuck on getting the Octane Maya plugin to install on it. I redownloaded the Octane Maya plugin installer and ran it, but Octane is not showing up in the ...
- Tue Feb 23, 2016 7:06 pm
- Forum: General Discussion
- Topic: SSS and Displacement bug
- Replies: 6
- Views: 4031
Re: SSS and Displacement bug
Thanks! I adjusted the scale of the model and got better results, but still with artifacts. Looking at the render you posted where the displacement settings are correct, I think you might actually be experiencing the same problem that I'm having.
This is only happening on Specular materials - Even ...
This is only happening on Specular materials - Even ...
- Tue Feb 23, 2016 7:14 am
- Forum: General Discussion
- Topic: SSS and Displacement bug
- Replies: 6
- Views: 4031
SSS and Displacement bug
I'm having a problem using a specular material with displacement - looks like a bug to me.
The problem is in both Octane Standalone 2.25 and 3.0 alpha 4. As soon as a I add displacement to my specular material the scattering goes completely out of whack and looks very wrong. Adjusting the ...
The problem is in both Octane Standalone 2.25 and 3.0 alpha 4. As soon as a I add displacement to my specular material the scattering goes completely out of whack and looks very wrong. Adjusting the ...
- Mon Jul 27, 2015 8:59 am
- Forum: DAZ Studio
- Topic: OcDS Setup v2.2 (last Beta)
- Replies: 371
- Views: 187347
Re: OcDS Setup v2.2 (last Beta)
Tue Jun 09, 2015 6:53pm
PS: i'm going to be present in the forum during the next two weeks (means after i had added some details about this release),
so whatever you have to say or ask - this will be the time.
Sat Jun 06, 2015 12:13am
We will make sure communication regarding the road map is ...
PS: i'm going to be present in the forum during the next two weeks (means after i had added some details about this release),
so whatever you have to say or ask - this will be the time.
Sat Jun 06, 2015 12:13am
We will make sure communication regarding the road map is ...
- Tue Jun 30, 2015 6:31 am
- Forum: DAZ Studio
- Topic: OcDS Setup v2.2 (last Beta)
- Replies: 371
- Views: 187347
Re: OcDS Setup v2.2 (last Beta)
Just a reminder that new info about the OcDS roadmap is supposed to arrive now:
We rely on 3rd party developers to provide customer support/feedback on a regular basis for the software they are offering through our store.
That being said, we are ultimately responsible for your satisfaction and ...
We rely on 3rd party developers to provide customer support/feedback on a regular basis for the software they are offering through our store.
That being said, we are ultimately responsible for your satisfaction and ...
- Tue Jun 23, 2015 1:33 pm
- Forum: DAZ Studio
- Topic: OcDS Setup v2.2 (last Beta)
- Replies: 371
- Views: 187347
Re: OcDS Setup v2.2 (last Beta)
We will have a dedicated G3 / V7 shader today/tomorrow.
Complete with Genesis 3 / V7 - based transparency maps and shader structure improvements, not yet present in the G2 shaders.
We've tried to implement everything that made sense and was introduced with the most recent updates to OctaneRender ...
Complete with Genesis 3 / V7 - based transparency maps and shader structure improvements, not yet present in the G2 shaders.
We've tried to implement everything that made sense and was introduced with the most recent updates to OctaneRender ...
- Mon Jun 22, 2015 6:58 pm
- Forum: DAZ Studio
- Topic: OcDS Setup v2.2 (last Beta)
- Replies: 371
- Views: 187347
Re: OcDS Setup v2.2 (last Beta)
PS: i'm going to be present in the forum during the next two weeks (means after i had added some details about this release),
so whatever you have to say or ask - this will be the time.
Only one more day left of t_3's two weeks of being present in the forum. Or have those two weeks not started ...
- Sun Jun 07, 2015 12:16 am
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 5th
- Replies: 595
- Views: 241205
Re: OcDS 2.1 PRE RELEASE 5th
Using the OR standalone, Daz plugin, and now iRay (for about a month), it definitely feels like the Daz Octane plugin is the neglected child. I actually agree with previous posts that your knowledge of Octane takes down the learning curve for the Daz Iray. I find its a lot of fun to use Iray as it ...
- Sat Jun 06, 2015 4:52 am
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 5th
- Replies: 595
- Views: 241205
Re: OcDS 2.1 PRE RELEASE 5th
This is from a month ago and we're still in the dark.
Oh wow...
I thought that the twitter link Goldorak posted was kind of empty since it didn't answer any questions, but I didn't look closely enough to realize it was from a month old tweet.
That is almost beyond belief. Why don't we have ...
Oh wow...
I thought that the twitter link Goldorak posted was kind of empty since it didn't answer any questions, but I didn't look closely enough to realize it was from a month old tweet.
That is almost beyond belief. Why don't we have ...