Search found 61 matches

by vagos21
Tue May 29, 2012 1:19 am
Forum: Autodesk 3Ds Max
Topic: Rendering big scenes, overcoming gpu limitations
Replies: 17
Views: 7439

Re: Rendering big scenes, overcoming gpu limitations

How about this as a way out of the problem.

Use a back face culling algorithm in Octane calculated from the camera position.All items in the scene that are not in view, or not affecting the rays are eliminated before the scene is sent by the CPU to the GPU.

That would in effect:

A) limit the ...
by vagos21
Sat Mar 24, 2012 10:12 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]
Replies: 76
Views: 34968

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Proupin wrote:This demo is WAY due... hope they understand they would sell twice as many licenses with a demo available :roll:
sadly, +1
by vagos21
Fri Mar 02, 2012 1:44 pm
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]
Replies: 76
Views: 34968

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

No._12 wrote:Any news about a demo version of Octane for Max (was promised for January)? We would like to give it a try in our office to see how it´s integrated before thinking about buying some licences.

Thanks ;)

+1!
by vagos21
Sat Feb 11, 2012 4:02 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 1.025 beta2.57 release [obsolete]
Replies: 194
Views: 62034

Re: OctaneRender® 1.025 b2.57 Test release [CURRENT]

Well yes it's getting pretty annoying this time... we've also waited for a demo of this max plugin since the beginning of it, and it's still not available, i'm not sure i wanna buy it before i try it like i did with octane standalone since the way it evolves has become so slow...
so any rough ...
by vagos21
Tue Dec 20, 2011 12:31 pm
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 336753

Re: Refractive Software® announces OctaneRender® for 3ds max®

I think this silence from the users that filled the past pages is more disappointment than patience. Let's hope it won't end up like valve releasing another HL a year later than estimated! hehe joking,
i think we just all wait for the 24th ;)

go refractive team! (perhaps the predator is a ...
by vagos21
Mon Dec 12, 2011 7:50 pm
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 336753

Re: Refractive Software® announces OctaneRender® for 3ds max®

it's funny how these bot-posts add spice to the already large growing post... lol

keep up the good work RS team, you know we will wait for it no matter what ;)
by vagos21
Tue Dec 06, 2011 9:52 am
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 336753

Re: Refractive Software® announces OctaneRender® for 3ds max®

actually this post has become quite entertaining like a tv series! you visit once a day and read all sides around the matter, all feelings - theories - ideas :lol: :lol: :lol:

anyway, it's a beta, we can wait a bit more, we keep going with standalone, we don't even know if it's stable yet! no ...
by vagos21
Thu Sep 22, 2011 12:36 pm
Forum: Development Build Releases
Topic: Strange Ambient Occlusion
Replies: 8
Views: 2975

Re: Strange Ambient Occlusion

for those who love DL, which is nice for some quick first shots, aodist is a must, sometimes changing 3.0 to 3.5 is also nice, or for those tiny narrow bathrooms it can get as low as 2 to have nicely distributed AO that won't make everything dark.
good luck!
by vagos21
Tue Sep 20, 2011 9:28 am
Forum: Development Build Releases
Topic: how do I create an animation aperture?
Replies: 6
Views: 2261

Re: how do I create an animation aperture?

tbansront wrote:hi!

you have to animated your camera target!^^
the point at the target will be clear .

best
+1! :D
by vagos21
Wed Sep 14, 2011 12:11 am
Forum: Development Build Releases
Topic: pathtracing vs pmc, any suggestions?
Replies: 13
Views: 4511

Re: pathtracing vs pmc, any suggestions?

Thank you all for making clear some points that have been puzzling me around for a while!

@DI2011
1. try using Pathtracing instead of PMC, it also generated less noise for my scene
2. use portals if possible, even though in my case i couldn't notice a great difference with or without them
3. use ...

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