Search found 7 matches

by mvijfwinkel
Thu Jan 20, 2022 9:48 am
Forum: General Discussion
Topic: Octane Standalone - Search for parameter
Replies: 1
Views: 829

Octane Standalone - Search for parameter

As a new user of Octane Standalone I find it very hard/slow to find certain parameters. I know what I want to do, I also know what it is called, but it takes me 5 minutes of scrolling to find the right parameter.

For example I am working in an existing file, and want to make the background ...
by mvijfwinkel
Tue Sep 14, 2021 7:26 am
Forum: Lua Scripting
Topic: Need a simple script (Paid work)
Replies: 0
Views: 2524

Need a simple script (Paid work)

I need a custom LUA script for Standalone.

Very simple:

-UI window with a button
-The button asks the user to select a number of files in a folder
-The file list is used to populate existing nodes in the scene node graph and to rename render targets.


This is basically needed to repurpose a scene ...
by mvijfwinkel
Sat Sep 08, 2018 11:26 am
Forum: Development Build Releases
Topic: OctaneRender™ 4 RC 3
Replies: 38
Views: 17574

Re: OctaneRender™ 4 RC 3 [latest version 4]

Small feature request:

Can you guys add a button that reloads all textures in the scene? Or a way to check if maps have been modified and reload automatically?

We have a pretty iterative workflow and having to manually reload each map is pretty annoying :)


Great work on this release so far, kudos!
by mvijfwinkel
Thu Dec 07, 2017 10:47 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.08 TEST 6
Replies: 142
Views: 71325

Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Hey, so is it possible to setup entirely Roughness-controlled specular (including fresnel, ior etc) now?
by mvijfwinkel
Wed Nov 01, 2017 4:04 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Displacement UPDATE
Replies: 12
Views: 6308

Re: Displacement UPDATE

Yes,

-proper float 32bit support,
-Lifting Resolution limit (or redshift method of using Disp as bump beyond a set treshold)
-Mixing Displacements
-Scaled meshes 10 orders of magnitude slower to render
by mvijfwinkel
Wed May 31, 2017 4:28 am
Forum: General Discussion
Topic: wireframe - not triangular?
Replies: 1
Views: 850

Re: wireframe - not triangular?

+1, being able to import non-triangulated meshes would be great.
by mvijfwinkel
Tue Oct 25, 2016 7:47 pm
Forum: General Discussion
Topic: Batch Rendering UI issue
Replies: 1
Views: 1258

Batch Rendering UI issue

Hello,

I would like to report an issue that i came across when using multiple render targets in a single standalone scene file.

The problem is that with many render targets most of the window contents is hidden off-screen and there is no scrolling bar to get to the settings below :)

Can you guys ...

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