As a new user of Octane Standalone I find it very hard/slow to find certain parameters. I know what I want to do, I also know what it is called, but it takes me 5 minutes of scrolling to find the right parameter.
For example I am working in an existing file, and want to make the background ...
Search found 7 matches
- Thu Jan 20, 2022 9:48 am
- Forum: General Discussion
- Topic: Octane Standalone - Search for parameter
- Replies: 1
- Views: 829
- Tue Sep 14, 2021 7:26 am
- Forum: Lua Scripting
- Topic: Need a simple script (Paid work)
- Replies: 0
- Views: 2524
Need a simple script (Paid work)
I need a custom LUA script for Standalone.
Very simple:
-UI window with a button
-The button asks the user to select a number of files in a folder
-The file list is used to populate existing nodes in the scene node graph and to rename render targets.
This is basically needed to repurpose a scene ...
Very simple:
-UI window with a button
-The button asks the user to select a number of files in a folder
-The file list is used to populate existing nodes in the scene node graph and to rename render targets.
This is basically needed to repurpose a scene ...
- Sat Sep 08, 2018 11:26 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 3
- Replies: 38
- Views: 17574
Re: OctaneRender™ 4 RC 3 [latest version 4]
Small feature request:
Can you guys add a button that reloads all textures in the scene? Or a way to check if maps have been modified and reload automatically?
We have a pretty iterative workflow and having to manually reload each map is pretty annoying
Great work on this release so far, kudos!
Can you guys add a button that reloads all textures in the scene? Or a way to check if maps have been modified and reload automatically?
We have a pretty iterative workflow and having to manually reload each map is pretty annoying

Great work on this release so far, kudos!
- Thu Dec 07, 2017 10:47 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.08 TEST 6
- Replies: 142
- Views: 71325
Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]
Hey, so is it possible to setup entirely Roughness-controlled specular (including fresnel, ior etc) now?
- Wed Nov 01, 2017 4:04 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Displacement UPDATE
- Replies: 12
- Views: 6308
Re: Displacement UPDATE
Yes,
-proper float 32bit support,
-Lifting Resolution limit (or redshift method of using Disp as bump beyond a set treshold)
-Mixing Displacements
-Scaled meshes 10 orders of magnitude slower to render
-proper float 32bit support,
-Lifting Resolution limit (or redshift method of using Disp as bump beyond a set treshold)
-Mixing Displacements
-Scaled meshes 10 orders of magnitude slower to render
- Wed May 31, 2017 4:28 am
- Forum: General Discussion
- Topic: wireframe - not triangular?
- Replies: 1
- Views: 850
Re: wireframe - not triangular?
+1, being able to import non-triangulated meshes would be great.
- Tue Oct 25, 2016 7:47 pm
- Forum: General Discussion
- Topic: Batch Rendering UI issue
- Replies: 1
- Views: 1258
Batch Rendering UI issue
Hello,
I would like to report an issue that i came across when using multiple render targets in a single standalone scene file.
The problem is that with many render targets most of the window contents is hidden off-screen and there is no scrolling bar to get to the settings below :)
Can you guys ...
I would like to report an issue that i came across when using multiple render targets in a single standalone scene file.
The problem is that with many render targets most of the window contents is hidden off-screen and there is no scrolling bar to get to the settings below :)
Can you guys ...