Search found 5 matches
- Thu Jun 17, 2010 12:46 am
- Forum: Works In Progress
- Topic: robot
- Replies: 11
- Views: 6932
Re: robot
Superb work
what is the polycount for this scene 
- Sun Jun 13, 2010 12:06 pm
- Forum: M is for Metaverse Gallery
- Topic: Swish
- Replies: 16
- Views: 9100
Re: Swish
beautiful !!!
- Mon May 17, 2010 4:08 pm
- Forum: Demo Version Questions & Discussion
- Topic: system built for octane
- Replies: 8
- Views: 5244
Re: system built for octane
thx for the advice
- Mon May 17, 2010 3:27 pm
- Forum: Demo Version Questions & Discussion
- Topic: system built for octane
- Replies: 8
- Views: 5244
system built for octane
hi guys im planning to buy a new system for octane & 3dsmax, some suggestions will really help
budget - $4500
heres what i have shortlisted
intel i7 980x - processor
evga classified 4 way SLI - motherboard
corsair 1600Mz 12gig - RAM
GTX 480 x2 - GPU (1 tesla c2070 in future)
PSU ???
budget - $4500
heres what i have shortlisted
intel i7 980x - processor
evga classified 4 way SLI - motherboard
corsair 1600Mz 12gig - RAM
GTX 480 x2 - GPU (1 tesla c2070 in future)
PSU ???
- Sat Apr 24, 2010 3:11 am
- Forum: Demo Version Questions & Discussion
- Topic: Enquiring about buying.
- Replies: 26
- Views: 16599
Re: Enquiring about buying.
Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.
Radiance
Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering? ;)
in about one month from now, using an upcoming cooperation ...
Radiance
Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering? ;)
in about one month from now, using an upcoming cooperation ...