Hello,
I've found solution for my problem and want to share it:
I did't find a plugin for Fusion 360. I also experienced problem to import .obj objects from Fusion 360 to Octane Render.
After importing mesh to Octane I always got error.
In Fusion 360, afer converting to mesh, I change in mesh ...
Search found 28 matches
- Thu Sep 10, 2015 3:35 pm
- Forum: General Discussion
- Topic: Fusion 360 and Octane 1.55 problem solved
- Replies: 0
- Views: 1458
- Wed Apr 22, 2015 2:49 pm
- Forum: Works In Progress
- Topic: Came back to Octane, first PMC render, new GTX.
- Replies: 2
- Views: 2088
Re: Came back to Octane, first PMC render, new GTX.
Ha, I noticed pmc to be rather faster on my spec. I thought PMC is more usable than path-tracing.
This is a violin-bow Case. Will post more pictures when it is ready to sell.
The silver elements you can see is cover for this tube-like case.
Thanks!
This is a violin-bow Case. Will post more pictures when it is ready to sell.
The silver elements you can see is cover for this tube-like case.
Thanks!
- Tue Apr 21, 2015 3:01 pm
- Forum: Works In Progress
- Topic: Came back to Octane, first PMC render, new GTX.
- Replies: 2
- Views: 2088
Came back to Octane, first PMC render, new GTX.
Hello,
As I bought new nvidia card (only GTX750Ti, my old one was GTX285) I came back to Octane Redner and use its PMC great kernel! I couldn't do it before as my CUDA compile version was too old.
This GTX750Ti is more than 2 times faster in Octane than my old GTX285 - wich is quite logical due to ...
As I bought new nvidia card (only GTX750Ti, my old one was GTX285) I came back to Octane Redner and use its PMC great kernel! I couldn't do it before as my CUDA compile version was too old.
This GTX750Ti is more than 2 times faster in Octane than my old GTX285 - wich is quite logical due to ...
- Fri Sep 06, 2013 7:08 pm
- Forum: M is for Metaverse Gallery
- Topic: Willem Dafoe Portrait
- Replies: 32
- Views: 15052
Re: Willem Dafoe Portrait
Original light is much better than somebody photoshopped. Good riposte!
Great work!
Great work!
- Thu May 23, 2013 10:23 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.15
- Replies: 27
- Views: 11036
Re: OctaneRender™ Standalone v1.15
Hello,
When are you going to give us region render? It would be very helpful.
Besides it, octane is really great, and I am so happy I bought it few years ago for a good money!
Keep updating!
Thanks,
When are you going to give us region render? It would be very helpful.
Besides it, octane is really great, and I am so happy I bought it few years ago for a good money!

Keep updating!
Thanks,
- Sun Dec 30, 2012 10:31 am
- Forum: M is for Metaverse Gallery
- Topic: Some machines rendered in few minutes
- Replies: 1
- Views: 1601
Some machines rendered in few minutes
Hello,
I played with final Octane version and have to say it works brilliant! I am so happy I decided to buy beta version in fraction of a final price!
All renders are pathtracing (depth - 8), and took max. 6 mins to render.
I used some great materials from online! Thank you!
Have a good New ...
I played with final Octane version and have to say it works brilliant! I am so happy I decided to buy beta version in fraction of a final price!
All renders are pathtracing (depth - 8), and took max. 6 mins to render.
I used some great materials from online! Thank you!
Have a good New ...
- Fri Nov 09, 2012 5:30 pm
- Forum: General Discussion
- Topic: Render regions and "manual" way od rendering ;)
- Replies: 1
- Views: 899
Render regions and "manual" way od rendering ;)
Hello everybody, hello Otoy Crew!
Sorry for my poor english, and complicated subject I'd like to mention;
Octane- great soft, works very good for me. I use mainly DL to visualise my prototypes, and this software is just as good as I could expect... but.. I don't have any technical knowledge about ...
Sorry for my poor english, and complicated subject I'd like to mention;
Octane- great soft, works very good for me. I use mainly DL to visualise my prototypes, and this software is just as good as I could expect... but.. I don't have any technical knowledge about ...
- Thu Nov 08, 2012 8:21 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone v1.0 RC 2 (obsolete)
- Replies: 43
- Views: 16247
Re: OctaneRender™ Standalone v1.0 RC 2 (obsolete)
Hello again,
Problems gone with newer version RC3
And of course I have GTX285, not 290
Thanks for a great piecie of software!
Problems gone with newer version RC3

And of course I have GTX285, not 290

Thanks for a great piecie of software!
- Wed Nov 07, 2012 1:08 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone v1.0 RC 2 (obsolete)
- Replies: 43
- Views: 16247
Re: OctaneRender™ Standalone v1.0 RC 2 — Download here
Hi,
It is not working properly for me. When I installed newest nvidia drivers my problems began. beta301 (and older drivers) is still OK and work perfectly! But since 303 (newer drivers and CUDA 4.2?) i noticed problems with red "Redner failed" - is simply stop to render around 150-200 SLs.
My GFX ...
It is not working properly for me. When I installed newest nvidia drivers my problems began. beta301 (and older drivers) is still OK and work perfectly! But since 303 (newer drivers and CUDA 4.2?) i noticed problems with red "Redner failed" - is simply stop to render around 150-200 SLs.
My GFX ...
- Wed Nov 09, 2011 9:20 am
- Forum: Foundry Modo
- Topic: Modo Plugin
- Replies: 2
- Views: 2896
Modo Plugin
Hello,
Is there any tutorial how to install and get working Modo501 octane plugin?|
I still have many problems with it, a can not force it to working properly.
Nearly no job I succesfuly rendered from Modo501...
Thanks,
Peter
Is there any tutorial how to install and get working Modo501 octane plugin?|
I still have many problems with it, a can not force it to working properly.
Nearly no job I succesfuly rendered from Modo501...
Thanks,
Peter