Search found 28 matches

by _pepis
Thu Sep 10, 2015 3:35 pm
Forum: General Discussion
Topic: Fusion 360 and Octane 1.55 problem solved
Replies: 0
Views: 1458

Fusion 360 and Octane 1.55 problem solved

Hello,

I've found solution for my problem and want to share it:
I did't find a plugin for Fusion 360. I also experienced problem to import .obj objects from Fusion 360 to Octane Render.
After importing mesh to Octane I always got error.

In Fusion 360, afer converting to mesh, I change in mesh ...
by _pepis
Wed Apr 22, 2015 2:49 pm
Forum: Works In Progress
Topic: Came back to Octane, first PMC render, new GTX.
Replies: 2
Views: 2088

Re: Came back to Octane, first PMC render, new GTX.

Ha, I noticed pmc to be rather faster on my spec. I thought PMC is more usable than path-tracing.
This is a violin-bow Case. Will post more pictures when it is ready to sell.
The silver elements you can see is cover for this tube-like case.

Thanks!
by _pepis
Tue Apr 21, 2015 3:01 pm
Forum: Works In Progress
Topic: Came back to Octane, first PMC render, new GTX.
Replies: 2
Views: 2088

Came back to Octane, first PMC render, new GTX.

Hello,

As I bought new nvidia card (only GTX750Ti, my old one was GTX285) I came back to Octane Redner and use its PMC great kernel! I couldn't do it before as my CUDA compile version was too old.
This GTX750Ti is more than 2 times faster in Octane than my old GTX285 - wich is quite logical due to ...
by _pepis
Fri Sep 06, 2013 7:08 pm
Forum: M is for Metaverse Gallery
Topic: Willem Dafoe Portrait
Replies: 32
Views: 15052

Re: Willem Dafoe Portrait

Original light is much better than somebody photoshopped. Good riposte!
Great work!
by _pepis
Thu May 23, 2013 10:23 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.15
Replies: 27
Views: 11036

Re: OctaneRender™ Standalone v1.15

Hello,
When are you going to give us region render? It would be very helpful.
Besides it, octane is really great, and I am so happy I bought it few years ago for a good money! ;)

Keep updating!
Thanks,
by _pepis
Sun Dec 30, 2012 10:31 am
Forum: M is for Metaverse Gallery
Topic: Some machines rendered in few minutes
Replies: 1
Views: 1601

Some machines rendered in few minutes

Hello,
I played with final Octane version and have to say it works brilliant! I am so happy I decided to buy beta version in fraction of a final price!

All renders are pathtracing (depth - 8), and took max. 6 mins to render.


I used some great materials from online! Thank you!

Have a good New ...
by _pepis
Fri Nov 09, 2012 5:30 pm
Forum: General Discussion
Topic: Render regions and "manual" way od rendering ;)
Replies: 1
Views: 899

Render regions and "manual" way od rendering ;)

Hello everybody, hello Otoy Crew!

Sorry for my poor english, and complicated subject I'd like to mention;

Octane- great soft, works very good for me. I use mainly DL to visualise my prototypes, and this software is just as good as I could expect... but.. I don't have any technical knowledge about ...
by _pepis
Thu Nov 08, 2012 8:21 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone v1.0 RC 2 (obsolete)
Replies: 43
Views: 16247

Re: OctaneRender™ Standalone v1.0 RC 2 (obsolete)

Hello again,

Problems gone with newer version RC3 ;)
And of course I have GTX285, not 290 ;)

Thanks for a great piecie of software!
by _pepis
Wed Nov 07, 2012 1:08 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone v1.0 RC 2 (obsolete)
Replies: 43
Views: 16247

Re: OctaneRender™ Standalone v1.0 RC 2 — Download here

Hi,
It is not working properly for me. When I installed newest nvidia drivers my problems began. beta301 (and older drivers) is still OK and work perfectly! But since 303 (newer drivers and CUDA 4.2?) i noticed problems with red "Redner failed" - is simply stop to render around 150-200 SLs.

My GFX ...
by _pepis
Wed Nov 09, 2011 9:20 am
Forum: Foundry Modo
Topic: Modo Plugin
Replies: 2
Views: 2896

Modo Plugin

Hello,
Is there any tutorial how to install and get working Modo501 octane plugin?|
I still have many problems with it, a can not force it to working properly.
Nearly no job I succesfuly rendered from Modo501...

Thanks,
Peter

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