Search found 22 matches

by Malaurny
Wed Nov 23, 2016 11:18 pm
Forum: Maxon Cinema 4D
Topic: Bokeh in Octane 3.02.2-R
Replies: 3
Views: 1355

Re: Bokeh in Octane 3.02.2-R

Take a look at this: https://www.youtube.com/watch?v=bS2ky0I5DHA

You basically have to recreate the conditions you would have with a real camera ;)
by Malaurny
Mon Oct 31, 2016 12:54 pm
Forum: Maxon Cinema 4D
Topic: turbulenceFD sub-grid detail question
Replies: 5
Views: 2433

Re: turbulenceFD sub-grid detail question

That's already great to be able to render volumes so fast^^
by Malaurny
Mon Oct 31, 2016 11:09 am
Forum: Maxon Cinema 4D
Topic: turbulenceFD sub-grid detail question
Replies: 5
Views: 2433

Re: turbulenceFD sub-grid detail question

The use of "3rd party shader" works great with some tweaking, but the sub-grid detail is not taken into account.
by Malaurny
Mon Oct 31, 2016 1:13 am
Forum: Maxon Cinema 4D
Topic: turbulenceFD sub-grid detail question
Replies: 5
Views: 2433

Re: turbulenceFD sub-grid detail question

Having the same question/request. The use of Sub-grid detail makes such a difference that I still use C4d renderer for TFD because I never found a way to have similar results with Octane.
Any suggestions?
by Malaurny
Tue Apr 12, 2016 2:54 pm
Forum: Maxon Cinema 4D
Topic: Background animated
Replies: 2
Views: 1189

Re: Background animated

Salut,

Pour ma part avec la v3.00 alpha 6.2 et R16 l'objet d'arrière plan fonctionne parfaitement. Il me semble qu'il fonctionnait déjà avec la v2.24 parce que ça fait un moment que je l'utilise comme ça.
by Malaurny
Wed Jun 11, 2014 10:51 pm
Forum: Maxon Cinema 4D
Topic: Version 2.05.0 - Updated on (14.08.14)
Replies: 549
Views: 244305

Re: Version 2.00.xx - fixed download

So wonderful^^

The new features are all working pretty well for me (didn't try network rendering).
So nice, so fast! Whaooo, I'm gonna play with it all night long!

Thank you so much Ahmet for your great work :)
by Malaurny
Wed May 14, 2014 10:16 pm
Forum: Maxon Cinema 4D
Topic: Using vertex maps to create grunge?
Replies: 1
Views: 2332

Re: Using vertex maps to create grunge?

Hello,

I didnt' watch this tutorial yet, but as I understand it you should actually use a mix texture with:
-Mat A = principal texture
-Mat B = grunge texture
-As the amount "object" use a B&W image texture as a map for your grunge texture. So you can create this image with photoshop or else, and ...
by Malaurny
Sun May 11, 2014 9:22 pm
Forum: M is for Metaverse Gallery
Topic: FutureCity - Lima 2114
Replies: 25
Views: 9084

Re: FutureCity - Lima 2114

Excellent! Whaoo, so nice transition.
by Malaurny
Sat May 10, 2014 8:45 pm
Forum: Releases
Topic: Version 1.54.2 (Octane Render 1.54) *** 03.06.2014 ***
Replies: 114
Views: 70898

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Oh YES!! x-particles are rendering!! Actually this is not something to expect in the future, this is usable right NOW! It works nicely :) Thousands of particles rendering in "quasi" real time! Whaoo :p

Really great job Ahmet^^ Thank you
by Malaurny
Thu May 08, 2014 8:38 pm
Forum: Help / Tutorials
Topic: Octane Render 2.0 for Cinema 4D previews
Replies: 145
Views: 126070

Re: Octane Render 2.0 for Cinema 4D previews

Whaooo! Really awesome! I love displacement, and can't wait to use it...
Great work Aoktar^^

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