Search found 8 matches

by HSchoenberger
Wed Oct 08, 2025 2:06 pm
Forum: Houdini
Topic: General .orbx export questions
Replies: 3
Views: 5192

Re: General .orbx export questions


Yeah we don't support splitting the ORBX yet but will be looking into it.


Hi

Sorry for my reeeaaaly delayed reply (Did not got an email as I forgot to ticket that option.)

I stated 2 possible options to export archive files:
1) 1 archive file per frame
2) A single archive file that contains ...
by HSchoenberger
Thu Oct 02, 2025 5:41 pm
Forum: Bug Reports
Topic: OctaneBlender bugs
Replies: 0
Views: 254

OctaneBlender bugs

Hi

I am adding OctaneBlender to Royal Render.
I am using OctaneBlender30.7.0 \ 4.5 (your Blender OctaneRender™ edition)

And I have some bug reports.

1)
The Blender function gpu.platform.backend_type_get() triggers an exception if Blender runs in commandline mode:
"SystemError: GPU functions for ...
by HSchoenberger
Tue Nov 12, 2024 9:32 am
Forum: Houdini
Topic: General .orbx export questions
Replies: 3
Views: 5192

General .orbx export questions

Hi

I am testing the .orbx export and I have some questions.

There are in general 2 modes to export archives from Houdini and render them with a standalone renderer:
1) 1 archive file per frame
2) A single archive file that contains all frames.


Now my test results:
1) 1 archive file per frame
If ...
by HSchoenberger
Mon Apr 22, 2024 1:25 pm
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 321967

Re: ==== Octane useful scripts ====

Thanks, that works
by HSchoenberger
Tue Apr 16, 2024 1:27 pm
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 321967

Re: ==== Octane useful scripts ====


It's another info published a few page back
https://render.otoy.com/forum/viewtopic.php?f=87&t=56039&start=30#p422511

If I follow your link, then I see the same script you already mentioned.
It does not work.
It reads the version from the document.

You are referring to this script, right ...
by HSchoenberger
Tue Apr 09, 2024 8:00 am
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 321967

Re: ==== Octane useful scripts ====

I don't understand your request. You have two different point to read numbers, current plugin version or saved version number in to scene. What do you want to get exactly if scene version number overwritten?

>You have two different point to read numbers
There is only one.
If you take a look at ...
by HSchoenberger
Thu Mar 28, 2024 12:49 pm
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 321967

Re: ==== Octane useful scripts ====

aoktar wrote: It's already posted information this forum, see
viewtopic.php?f=87&t=56039&start=30#p422511
I stated that I have already tried that script
and it does not work.

Please read my message.
Thanks.
by HSchoenberger
Tue Mar 26, 2024 12:55 pm
Forum: Help / Tutorials
Topic: ==== Octane useful scripts ====
Replies: 71
Views: 321967

Re: ==== Octane useful scripts ====

Hi

I have a scripting question for C4D.
I have seen your script to get the Ocane version from the C4D document.

doc = c4d.documents.GetActiveDocument()
bc = doc[ID_OCTANE_LIVEPLUGIN]
print ("Octane version=",bc[c4d.SET_OCTANE_VERSION])


But the issue is that the document might not show the ...

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