Search found 8 matches
- Wed Oct 08, 2025 2:06 pm
- Forum: Houdini
- Topic: General .orbx export questions
- Replies: 3
- Views: 5192
Re: General .orbx export questions
Yeah we don't support splitting the ORBX yet but will be looking into it.
Hi
Sorry for my reeeaaaly delayed reply (Did not got an email as I forgot to ticket that option.)
I stated 2 possible options to export archive files:
1) 1 archive file per frame
2) A single archive file that contains ...
- Thu Oct 02, 2025 5:41 pm
- Forum: Bug Reports
- Topic: OctaneBlender bugs
- Replies: 0
- Views: 254
OctaneBlender bugs
Hi
I am adding OctaneBlender to Royal Render.
I am using OctaneBlender30.7.0 \ 4.5 (your Blender OctaneRender™ edition)
And I have some bug reports.
1)
The Blender function gpu.platform.backend_type_get() triggers an exception if Blender runs in commandline mode:
"SystemError: GPU functions for ...
I am adding OctaneBlender to Royal Render.
I am using OctaneBlender30.7.0 \ 4.5 (your Blender OctaneRender™ edition)
And I have some bug reports.
1)
The Blender function gpu.platform.backend_type_get() triggers an exception if Blender runs in commandline mode:
"SystemError: GPU functions for ...
- Tue Nov 12, 2024 9:32 am
- Forum: Houdini
- Topic: General .orbx export questions
- Replies: 3
- Views: 5192
General .orbx export questions
Hi
I am testing the .orbx export and I have some questions.
There are in general 2 modes to export archives from Houdini and render them with a standalone renderer:
1) 1 archive file per frame
2) A single archive file that contains all frames.
Now my test results:
1) 1 archive file per frame
If ...
I am testing the .orbx export and I have some questions.
There are in general 2 modes to export archives from Houdini and render them with a standalone renderer:
1) 1 archive file per frame
2) A single archive file that contains all frames.
Now my test results:
1) 1 archive file per frame
If ...
- Mon Apr 22, 2024 1:25 pm
- Forum: Help / Tutorials
- Topic: ==== Octane useful scripts ====
- Replies: 71
- Views: 321967
Re: ==== Octane useful scripts ====
Thanks, that works
- Tue Apr 16, 2024 1:27 pm
- Forum: Help / Tutorials
- Topic: ==== Octane useful scripts ====
- Replies: 71
- Views: 321967
Re: ==== Octane useful scripts ====
It's another info published a few page back
https://render.otoy.com/forum/viewtopic.php?f=87&t=56039&start=30#p422511
If I follow your link, then I see the same script you already mentioned.
It does not work.
It reads the version from the document.
You are referring to this script, right ...
- Tue Apr 09, 2024 8:00 am
- Forum: Help / Tutorials
- Topic: ==== Octane useful scripts ====
- Replies: 71
- Views: 321967
Re: ==== Octane useful scripts ====
I don't understand your request. You have two different point to read numbers, current plugin version or saved version number in to scene. What do you want to get exactly if scene version number overwritten?
>You have two different point to read numbers
There is only one.
If you take a look at ...
>You have two different point to read numbers
There is only one.
If you take a look at ...
- Thu Mar 28, 2024 12:49 pm
- Forum: Help / Tutorials
- Topic: ==== Octane useful scripts ====
- Replies: 71
- Views: 321967
Re: ==== Octane useful scripts ====
I stated that I have already tried that scriptaoktar wrote: It's already posted information this forum, see
viewtopic.php?f=87&t=56039&start=30#p422511
and it does not work.
Please read my message.
Thanks.
- Tue Mar 26, 2024 12:55 pm
- Forum: Help / Tutorials
- Topic: ==== Octane useful scripts ====
- Replies: 71
- Views: 321967
Re: ==== Octane useful scripts ====
Hi
I have a scripting question for C4D.
I have seen your script to get the Ocane version from the C4D document.
doc = c4d.documents.GetActiveDocument()
bc = doc[ID_OCTANE_LIVEPLUGIN]
print ("Octane version=",bc[c4d.SET_OCTANE_VERSION])
But the issue is that the document might not show the ...
I have a scripting question for C4D.
I have seen your script to get the Ocane version from the C4D document.
doc = c4d.documents.GetActiveDocument()
bc = doc[ID_OCTANE_LIVEPLUGIN]
print ("Octane version=",bc[c4d.SET_OCTANE_VERSION])
But the issue is that the document might not show the ...