Thanks neonZorglub glad you could emulate the issues. Hopefully, there is a simple fix!
In my original use case I was attaching to the environment slot (hence no material) and generally speaking I do not use the compact editor anymore
Search found 71 matches
- Fri Sep 12, 2025 9:27 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.3 - 16.08
- Replies: 4
- Views: 119
- Thu Sep 11, 2025 5:22 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.3 - 16.08
- Replies: 4
- Views: 119
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Hello neonZorglub,
Please see attached the OSL issues i was describing in the 2026 Alpha thread. Attaching here as I rolled back to this version and it still has same issue.
Basically there is some weird caching going on with OSL textures in the Slate editor, this is more apparent the more OSL ...
Please see attached the OSL issues i was describing in the 2026 Alpha thread. Attaching here as I rolled back to this version and it still has same issue.
Basically there is some weird caching going on with OSL textures in the Slate editor, this is more apparent the more OSL ...
- Thu Sep 11, 2025 1:29 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 18
- Views: 1393
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
neonZorglub, just letting you know that I was getting OSL update issues in the slate editor with this 2026 version. Clicking between different OSL textures in the Slate editor would result in a visual merging of parameters, caching previous OSL texture params and displaying them in the next one ...
- Thu Sep 04, 2025 5:02 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 18
- Views: 1393
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Last time I used forest ivy I am pretty sure I had to output full mesh, I dont think quick mesh is supported yet by Octane. Does selecting mesh work?
- Thu Aug 07, 2025 1:36 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 18
- Views: 1393
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Hello Paride,
Just use any texture which has a displacement map, when displacement is used it breaks the other maps, albedo, roughness etc, (looks like it tiles and stretches them) remove the displacement map or set to compatibility mode and it works as expected.
The issue is tied to the faces the ...
Just use any texture which has a displacement map, when displacement is used it breaks the other maps, albedo, roughness etc, (looks like it tiles and stretches them) remove the displacement map or set to compatibility mode and it works as expected.
The issue is tied to the faces the ...
- Wed Aug 06, 2025 2:30 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 18
- Views: 1393
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Thanks neonZorglub, please can you speak to your coworkers because new displacement breaks all the other maps.... I already reported this 2 months ago here https://render.otoy.com/forum/viewtopic.php?t=84831 with a video and someone else has as well.
But obviously they never fixed it and it is ...
But obviously they never fixed it and it is ...
- Sat May 31, 2025 4:20 pm
- Forum: Autodesk 3Ds Max
- Topic: Fog and opacity texture issue
- Replies: 5
- Views: 619
Re: Fog and opacity texture issue
5. This is my conclusion as well, the issue can be masked by low enough step volume % however, counter intuitavely to this, I found that in some sitations higher also worked depending on the fog look you are going for.
Hopefully a developer can confirm if this is just a core limition relating to ...
Hopefully a developer can confirm if this is just a core limition relating to ...
- Sat May 31, 2025 3:19 pm
- Forum: Autodesk 3Ds Max
- Topic: Fog and opacity texture issue
- Replies: 5
- Views: 619
Re: Fog and opacity texture issue
Let me be clear this is NOT an issue with the medium you attach to a daylight system. That medium is very different to an actual voxelised mesh volume, vdb or the likes.
That should be clear already based on the files I am presenting and the problem.
To re-summarise:
- Using a Mesh volume or any ...
That should be clear already based on the files I am presenting and the problem.
To re-summarise:
- Using a Mesh volume or any ...
- Sat May 31, 2025 2:17 pm
- Forum: Autodesk 3Ds Max
- Topic: Fog and opacity texture issue
- Replies: 5
- Views: 619
Re: Fog and opacity texture issue
This has nothing to do with scene scale.... 'Out of scale' based on what exactly?
You could have any size object that uses a texture with opacity.
Your comments make no sense and does not hint at a real solution based on what I am presenting
EDIT: And to prove it, here is a more 'appropriately ...
You could have any size object that uses a texture with opacity.
Your comments make no sense and does not hint at a real solution based on what I am presenting
EDIT: And to prove it, here is a more 'appropriately ...
- Fri May 30, 2025 6:21 pm
- Forum: Autodesk 3Ds Max
- Topic: Fog and opacity texture issue
- Replies: 5
- Views: 619
Re: Fog and opacity texture issue
It's easily reproducible - I just did an orbx export file, which shows it in standalone.
The 3dsmax scene above shows it more easily as you can easily control the voxel size of the mesh volume.
The bitmap map is not the cause, just swap it for any procedural texture and it's the same issue.
I ...
The 3dsmax scene above shows it more easily as you can easily control the voxel size of the mesh volume.
The bitmap map is not the cause, just swap it for any procedural texture and it's the same issue.
I ...