The default composite material support is a nice bonus
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- Wed Oct 15, 2025 6:26 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.4 - 16.09
- Replies: 4
- Views: 274
Re: OctaneRender® for 3ds max® v2025.4 - 16.09
Thanks neonZorglub, OSL textures seem to be working well now with the Activate All Textmaps preference turned on - I use the hide unused node slots in the Slate preferences and works well.
The default composite material support is a nice bonus
it's much easier to use than Octanes
The default composite material support is a nice bonus
- Tue Oct 07, 2025 4:48 pm
- Forum: Bug Reports
- Topic: OSL shader input issues compared to other DCCs, Standalone
- Replies: 2
- Views: 199
Re: OSL shader input issues compared to other DCCs, Standalone
Thanks neonZorglub, I did look in preferences for a setting but completely overlooked that one, I will turn it on.
I am not sure if you spotted but when I turn this on to get all input pins. The moon tint value no longer works properly? It seemed locked to a red colour unless I switched it back to ...
I am not sure if you spotted but when I turn this on to get all input pins. The moon tint value no longer works properly? It seemed locked to a red colour unless I switched it back to ...
- Sat Sep 27, 2025 10:31 am
- Forum: Bug Reports
- Topic: OSL shader input issues compared to other DCCs, Standalone
- Replies: 2
- Views: 199
OSL shader input issues compared to other DCCs, Standalone
Hello neonZorglub
In 3dsmax when using an OSL texture, the OSL texture map does not show all possible input pins?
It looks like it only shows input pins for color and texture inputs... There are no input pins for floats, vectors etc
This also means that I cannot input a Sun Direction map into a ...
In 3dsmax when using an OSL texture, the OSL texture map does not show all possible input pins?
It looks like it only shows input pins for color and texture inputs... There are no input pins for floats, vectors etc
This also means that I cannot input a Sun Direction map into a ...
- Fri Sep 12, 2025 9:27 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.3 - 16.08
- Replies: 35
- Views: 1879
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Thanks neonZorglub glad you could emulate the issues. Hopefully, there is a simple fix!
In my original use case I was attaching to the environment slot (hence no material) and generally speaking I do not use the compact editor anymore
In my original use case I was attaching to the environment slot (hence no material) and generally speaking I do not use the compact editor anymore
- Thu Sep 11, 2025 5:22 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.3 - 16.08
- Replies: 35
- Views: 1879
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Hello neonZorglub,
Please see attached the OSL issues i was describing in the 2026 Alpha thread. Attaching here as I rolled back to this version and it still has same issue.
Basically there is some weird caching going on with OSL textures in the Slate editor, this is more apparent the more OSL ...
Please see attached the OSL issues i was describing in the 2026 Alpha thread. Attaching here as I rolled back to this version and it still has same issue.
Basically there is some weird caching going on with OSL textures in the Slate editor, this is more apparent the more OSL ...
- Thu Sep 11, 2025 1:29 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 19
- Views: 1959
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
neonZorglub, just letting you know that I was getting OSL update issues in the slate editor with this 2026 version. Clicking between different OSL textures in the Slate editor would result in a visual merging of parameters, caching previous OSL texture params and displaying them in the next one ...
- Thu Sep 04, 2025 5:02 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 19
- Views: 1959
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Last time I used forest ivy I am pretty sure I had to output full mesh, I dont think quick mesh is supported yet by Octane. Does selecting mesh work?
- Thu Aug 07, 2025 1:36 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 19
- Views: 1959
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Hello Paride,
Just use any texture which has a displacement map, when displacement is used it breaks the other maps, albedo, roughness etc, (looks like it tiles and stretches them) remove the displacement map or set to compatibility mode and it works as expected.
The issue is tied to the faces the ...
Just use any texture which has a displacement map, when displacement is used it breaks the other maps, albedo, roughness etc, (looks like it tiles and stretches them) remove the displacement map or set to compatibility mode and it works as expected.
The issue is tied to the faces the ...
- Wed Aug 06, 2025 2:30 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 19
- Views: 1959
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Thanks neonZorglub, please can you speak to your coworkers because new displacement breaks all the other maps.... I already reported this 2 months ago here https://render.otoy.com/forum/viewtopic.php?t=84831 with a video and someone else has as well.
But obviously they never fixed it and it is ...
But obviously they never fixed it and it is ...
- Sat May 31, 2025 4:20 pm
- Forum: Autodesk 3Ds Max
- Topic: Fog and opacity texture issue
- Replies: 5
- Views: 733
Re: Fog and opacity texture issue
5. This is my conclusion as well, the issue can be masked by low enough step volume % however, counter intuitavely to this, I found that in some sitations higher also worked depending on the fog look you are going for.
Hopefully a developer can confirm if this is just a core limition relating to ...
Hopefully a developer can confirm if this is just a core limition relating to ...