Search found 96 matches
- Fri Apr 17, 2026 4:31 pm
- Forum: Autodesk 3Ds Max
- Topic: Mesh volume problem
- Replies: 4
- Views: 115
Re: Mesh volume problem
Mine is on by default - I've never run into any issues with it
- Fri Apr 17, 2026 12:46 pm
- Forum: Autodesk 3Ds Max
- Topic: Mesh volume problem
- Replies: 4
- Views: 115
Re: Mesh volume problem
Check 'Quick Mode' in Kernel render settings
- Thu Apr 16, 2026 7:02 pm
- Forum: Autodesk 3Ds Max
- Topic: FogTool for Octane (Free 3ds Max Script)
- Replies: 12
- Views: 776
Re: FogTool for Octane (Free 3ds Max Script)
Hi Elvissuperstar007, I believe the FogTool plugin or script is designed to create that volume light effect.
I don't know much about these types of plugins, but I think you could achieve the same result using FogTool in any environment.
Thank you for your comment, very kind of you.
Hi Pelana ...
- Sun Mar 01, 2026 10:49 am
- Forum: Autodesk 3Ds Max
- Topic: Camera type - Request
- Replies: 7
- Views: 393
Re: Camera type - Request
Thats fair enough Remka! No worries
But to answer your earlier question, I dont think I've ran into any specific issues, but certain setting combinations can look like issues. To be honest I mainly use the standard viewport camera (or even Physical cameras) day to day. Octane camera take a bit ...
But to answer your earlier question, I dont think I've ran into any specific issues, but certain setting combinations can look like issues. To be honest I mainly use the standard viewport camera (or even Physical cameras) day to day. Octane camera take a bit ...
- Sat Feb 28, 2026 9:13 pm
- Forum: Autodesk 3Ds Max
- Topic: Camera type - Request
- Replies: 7
- Views: 393
Re: Camera type - Request
In my script
cam.FocusType = 0
This is the 'Focal Depth' focus type, and you need to change the focal depth in meters or use the focus picker in the render view to get the correct focus.
If you want autofocus for example, then change the script so the values are
cam.FocusType = 1
For the ...
cam.FocusType = 0
This is the 'Focal Depth' focus type, and you need to change the focal depth in meters or use the focus picker in the render view to get the correct focus.
If you want autofocus for example, then change the script so the values are
cam.FocusType = 1
For the ...
- Mon Feb 23, 2026 10:23 pm
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.5
- Replies: 63
- Views: 3798
Re: OctaneRender® 2026.2 for 3ds max® v26.5
Hi tombyrom,
Thank you for reporting this issue.
I could reproduce it and will investigate.
Those RGB image textures output should indeed be set to color3.
Thanks
Thanks - any idea what the other issue though? Some older scenes not created in v2026 will not render.
To confirm it is an issue ...
- Mon Feb 23, 2026 2:19 pm
- Forum: Autodesk 3Ds Max
- Topic: Camera type - Request
- Replies: 7
- Views: 393
Re: Camera type - Request
I agree would be nice to switch between the universal vs realistic
I did create a macro script a while back that lets you create a Universal camera or a Realistic camera from the current active 3ds Max viewport view. I would always use the create camera from view in 3dsmax for Vray Cams or Physical ...
I did create a macro script a while back that lets you create a Universal camera or a Realistic camera from the current active 3ds Max viewport view. I would always use the create camera from view in 3dsmax for Vray Cams or Physical ...
- Sun Feb 22, 2026 10:11 am
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.5
- Replies: 63
- Views: 3798
Re: OctaneRender® 2026.2 for 3ds max® v26.5
Also getting errors that prevent me from opening render view on some older scenes, seems to be related to OCIO and when the scene is built at render time
I am not using OSL shaders in this scene so I assume this is something happening when the Max scene is parsed to the Octane scene internally at ...
I am not using OSL shaders in this scene so I assume this is something happening when the Max scene is parsed to the Octane scene internally at ...
- Sat Feb 21, 2026 3:00 pm
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.5
- Replies: 63
- Views: 3798
Re: OctaneRender® 2026.2 for 3ds max® v26.5
3ds Max version supported: 2013 to 2026.
Changes of the 26.5 version, from 26.04
Updated to Octane 2026.2
Fixed crash with some textures
Added missing Image Tile Set texture
Fixed issue with tyFlow particle ID - added 'Birth Base ID'
Fixed issue with imager upsampler
Fixed issue with ...
- Sat Feb 21, 2026 9:59 am
- Forum: Autodesk 3Ds Max
- Topic: FogTool for Octane (Free 3ds Max Script)
- Replies: 12
- Views: 776
Re: FogTool for Octane (Free 3ds Max Script)
Thanks guys - I hope it is useful