Search found 81 matches
- Thu Dec 11, 2025 10:11 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 20
- Views: 2732
Re: OctaneRender® 2026.1 [current 2026]
Also are vertex colour inputs still not compatible with displacement?
- Mon Dec 08, 2025 10:38 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 20
- Views: 2732
Re: OctaneRender® 2026.1 [current 2026]
Hello guys,
The new displacement is completely broken when used in conjunction with a normal or bump map. Please see attached. It completely breaks the UV's
Please can this be looked at?
For landscapes, using mix material this will be super important, and means we will need to use the old ...
The new displacement is completely broken when used in conjunction with a normal or bump map. Please see attached. It completely breaks the UV's
Please can this be looked at?
For landscapes, using mix material this will be super important, and means we will need to use the old ...
- Fri Nov 28, 2025 1:17 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 20
- Views: 2732
Re: OctaneRender® 2026.1 [current 2026]
One thing I noticed on texture displacement in high mode. The higher the subdivisions of the original mesh you start to see artifacts where the triangles are, the mesh looks to become see through where triangles join
Here I use a plane. Subdivision of 5 seems to be the sweet spot, because lower sub ...
Here I use a plane. Subdivision of 5 seems to be the sweet spot, because lower sub ...
- Fri Nov 28, 2025 11:29 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 20
- Views: 2732
Re: OctaneRender® 2026.1 [current 2026]
Thanks but I can't see settings for meshlets?
Are meshlets only compatible with .obj? Using the standard mesh node, it seems that only allows .obj imports? And that node is the only one that seems to support meshlets?
Can we not use meshlets with .fbx?
Are meshlets only compatible with .obj? Using the standard mesh node, it seems that only allows .obj imports? And that node is the only one that seems to support meshlets?
Can we not use meshlets with .fbx?
- Wed Nov 26, 2025 1:42 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Beta 2 [current 2026]
- Replies: 8
- Views: 786
Re: OctaneRender® 2026.1 Beta 2 [current 2026]
Thanks for fixing the UV displamcent issue! Now we can test it out properly.
It wasn't noted in patch notes but thanks for adding 16k displacement map! This is really useful for large landscapes whether using the old method or eventually the new one
Any news on whether the new displacement will ...
It wasn't noted in patch notes but thanks for adding 16k displacement map! This is really useful for large landscapes whether using the old method or eventually the new one
Any news on whether the new displacement will ...
- Wed Nov 26, 2025 1:24 pm
- Forum: Bug Reports
- Topic: Analytic light light beams dont work as expected with Realistic Camera
- Replies: 1
- Views: 78
Analytic light light beams dont work as expected with Realistic Camera
Hi guys,
Analytic light and using post effect with light beams does not seem to work as expected with the Realistic Camera.
Using the same post-processing in both the viewport camera the realstic camera provides different results.
However, I dont think its a case of it not working entirely but ...
Analytic light and using post effect with light beams does not seem to work as expected with the Realistic Camera.
Using the same post-processing in both the viewport camera the realstic camera provides different results.
However, I dont think its a case of it not working entirely but ...
- Sun Nov 02, 2025 10:08 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Beta 1
- Replies: 11
- Views: 1881
Re: OctaneRender® 2026.1 Beta 1 [current 2026]
Yeah displacement is still broken, same issue as flagged in Alpha 2 - it breaks UV coordinates of the other maps - unusable and 10x slower than standard texture displacement
- Wed Oct 15, 2025 6:26 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.4 - 16.09
- Replies: 4
- Views: 557
Re: OctaneRender® for 3ds max® v2025.4 - 16.09
Thanks neonZorglub, OSL textures seem to be working well now with the Activate All Textmaps preference turned on - I use the hide unused node slots in the Slate preferences and works well.
The default composite material support is a nice bonus
it's much easier to use than Octanes
The default composite material support is a nice bonus
- Tue Oct 07, 2025 4:48 pm
- Forum: Bug Reports
- Topic: OSL shader input issues compared to other DCCs, Standalone
- Replies: 2
- Views: 293
Re: OSL shader input issues compared to other DCCs, Standalone
Thanks neonZorglub, I did look in preferences for a setting but completely overlooked that one, I will turn it on.
I am not sure if you spotted but when I turn this on to get all input pins. The moon tint value no longer works properly? It seemed locked to a red colour unless I switched it back to ...
I am not sure if you spotted but when I turn this on to get all input pins. The moon tint value no longer works properly? It seemed locked to a red colour unless I switched it back to ...
- Sat Sep 27, 2025 10:31 am
- Forum: Bug Reports
- Topic: OSL shader input issues compared to other DCCs, Standalone
- Replies: 2
- Views: 293
OSL shader input issues compared to other DCCs, Standalone
Hello neonZorglub
In 3dsmax when using an OSL texture, the OSL texture map does not show all possible input pins?
It looks like it only shows input pins for color and texture inputs... There are no input pins for floats, vectors etc
This also means that I cannot input a Sun Direction map into a ...
In 3dsmax when using an OSL texture, the OSL texture map does not show all possible input pins?
It looks like it only shows input pins for color and texture inputs... There are no input pins for floats, vectors etc
This also means that I cannot input a Sun Direction map into a ...