Search found 12 matches

by Cris
Sun Nov 11, 2012 2:32 am
Forum: M is for Metaverse Gallery
Topic: Octane+Multiscatter
Replies: 81
Views: 65922

Re: Octane+Multiscatter

Hi

This is an Amazing work, can you tell me please how many cards and what cards are you using for render all those great trees and grass fields?...

Also, in the pictures there are two times.., which is the total time at the end of the render.., the one on the left or the one on the right?..(sorry ...
by Cris
Sun Nov 11, 2012 2:02 am
Forum: M is for Metaverse Gallery
Topic: Home sweet home - Serie 1
Replies: 13
Views: 5905

Re: Home sweet home - Serie 1

this is a fantastic work Enrico. ;)

-Can you tell me please what are the render times?...
-Of all your cards are you using the two gtx 580 or are you using more?..

Thanks and again fantastic work.
Best Regards
by Cris
Sun May 16, 2010 6:34 pm
Forum: Works In Progress
Topic: Animation WIP from Maya
Replies: 15
Views: 9449

Re: Animation WIP from Maya

Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical ...
by Cris
Sun May 16, 2010 3:53 pm
Forum: Works In Progress
Topic: Animation WIP from Maya
Replies: 15
Views: 9449

Re: Animation WIP from Maya

Hey Gzavye, great animation and great render.

So, you render from maya, but did you have to render each frame individually?....or the octane/maya plugin has an option to render mesh animation from inside maya just with a click of a button as with mental ray?....

Also, did you have to convert the ...
by Cris
Wed Apr 28, 2010 12:43 pm
Forum: Demo Version Questions & Discussion
Topic: GTX 480 compatibility
Replies: 22
Views: 15416

Re: GTX 480 compatibility

daft_punk wrote:
radiance wrote:Still, these cards are a nice piece of hardware and running octane on them gives a wholy different experience.

Radiance
Would love to see a video of that!
i second that, a video would be very nice. Thanks.
by Cris
Tue Apr 06, 2010 12:48 pm
Forum: General Discussion
Topic: direct lighting does not support refractions-transparency..
Replies: 8
Views: 4376

Re: direct lighting does not support refractions-transparency..

yes, i know that OCTANE is an UN-BIASED render and it`s biased side is just a plus, i was just checking how far direct lighting can go since it`s FAR way far more faster that the un-biased side (which is normal..i know)....this would have been fantastic for character animation. I will keep tryng ...
by Cris
Mon Apr 05, 2010 5:35 pm
Forum: General Discussion
Topic: direct lighting does not support refractions-transparency..
Replies: 8
Views: 4376

Re: direct lighting does not support refractions-transparency..

thanks

I did try before with the opacity but it did not work, the only think that make the transparency-refraction to show up is turn down the A0DIST less than one, the problem with this is that it turn the image very flat, in fact when iluminating the image with hdri it seems that it does not have ...
by Cris
Mon Apr 05, 2010 4:45 pm
Forum: General Discussion
Topic: direct lighting does not support refractions-transparency..
Replies: 8
Views: 4376

Re: direct lighting does not support refractions-transparency..

Here is a very basic and quick rough example just to show what i`m saying.
Even with the specular depth in the directlighting and transmition in the material to the maximun the refraction turns out black or sometimes dark like in the example below.

http://i471.photobucket.com/albums/rr77/christoph ...
by Cris
Mon Apr 05, 2010 1:38 pm
Forum: General Discussion
Topic: direct lighting does not support refractions-transparency..
Replies: 8
Views: 4376

Re: direct lighting does not support refractions-transparency..

thanks for the quick answer

the RGBspectrum of the transmition was already at 0.740 in the 3 channels, so put it at 1 did not make much diference, it still renders black...any other thing i can adjust to obtain refractions...?

the pathtracing mode is great, but i just want to use the direct ...
by Cris
Mon Apr 05, 2010 1:08 pm
Forum: General Discussion
Topic: direct lighting does not support refractions-transparency..
Replies: 8
Views: 4376

direct lighting does not support refractions-transparency..

Hi

Well, doing my first tests i was very impresed with the speed of OCTANE, BUT.... then i quickly realize that i was rendering in biased direct lighting mode (which for some reason came by default..why..???)...anyways, it seems that it does not support refractions.

I import a cube that has an ...

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