Search found 10 matches

by Richard
Sat Mar 06, 2010 4:49 am
Forum: M is for Metaverse Gallery
Topic: from Sketchup to blender to octane on laptop
Replies: 2
Views: 3799

Re: from Sketchup to blender to octane on laptop

Hey mate, why did you go through blender?
by Richard
Fri Jan 22, 2010 12:53 am
Forum: General Discussion
Topic: Indigo render 2.2 released... 595€ *cough*
Replies: 6
Views: 5097

Re: Indigo render 2.2 released... 595€ *cough*

Yeah the price in comparison to the emerging competition has put them way out of the bulk market now I think! Possibly counting on existing customers to foot the bill for ongoing development!
by Richard
Tue Jan 19, 2010 10:50 pm
Forum: General Discussion
Topic: legend of the CUDA.......
Replies: 9
Views: 5531

Re: legend of the CUDA.......

Excuse me being techno NOT! But from seeing that article cristian posted, is it suggesting that fermi will actually allow other apps to utilise the GPU without rewriting?

Is c++ what other stuff written in?

"Man I have to get with the program - I don't know shit!"
by Richard
Mon Jan 18, 2010 1:34 am
Forum: Works In Progress
Topic: Interior Shot
Replies: 8
Views: 10049

Re: Interior Shot

10 MINUTES!!!

White man's magic!
by Richard
Thu Jan 14, 2010 10:17 pm
Forum: General Discussion
Topic: Fight!!
Replies: 14
Views: 8759

Re: Fight!!

Yeh, it kind of seamed a little slow to me as well. I was a little dissappointed in the speed, but maybe I'm expecting too much.

Hoop

I think we all these days expect too much!!

In regards to Fry - I don't think they have lived up to any expectations todate, and I would suggest they and others ...
by Richard
Thu Jan 14, 2010 10:07 pm
Forum: General Discussion
Topic: Regarding displacement and high polycount
Replies: 15
Views: 7882

Re: Regarding displacement and high polycount

Radiance.

I did read in one of your posts about displacement being pre computed??

Is that something Octane takes care of on import? I'm not techno enough to understand this really, but would it be possible that Octaine could run up the micro polys from a map as a separate process initially ...
by Richard
Tue Jan 12, 2010 3:34 am
Forum: General Discussion
Topic: Plugin Possibility -- just food for thought
Replies: 11
Views: 9220

Re: Plugin Possibility -- just food for thought

I'm in the same situation and mindset as Hoop!

With possibly 90% of materials in any scene being reproduced from project to project the ability to somehow auto convert or auto load materials on import is a bit of a must rather than just a wish.

I totally support the ideals of an interactive ...
by Richard
Mon Jan 11, 2010 11:23 pm
Forum: General Discussion
Topic: Material Application
Replies: 3
Views: 3957

Re: Material Application

Sorry Radiance I was meaning more a materials setting - spec, bump, roughness etc for accessed from an existing material library rather than being re-applied!

I find with SU (user) that applying hi res maps to be used in the final render can bring SU to a hault, therefore apps that can substitute a ...
by Richard
Mon Jan 11, 2010 2:54 pm
Forum: General Discussion
Topic: Material Application
Replies: 3
Views: 3957

Material Application

I did not note from the introduction video any option to import existing materials is this a likely possiblity?

Similarly there doesn't appear to be an option for emitter or transparent materials are these planned for the v1.0 release?
by Richard
Mon Jan 11, 2010 2:44 pm
Forum: General Discussion
Topic: Limitations?
Replies: 11
Views: 9434

Re: Limitations?

To the same question does it limit the maximum resolution that one can render? Or can other memory be called upon to assist? And does the option of a second card assist in lifting maximum res?

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