Search found 14 matches

by Lobster_Johnson
Thu Apr 06, 2017 4:38 pm
Forum: Maxon Cinema 4D
Topic: Light Include or Exclude Object?
Replies: 15
Views: 9171

Re: Light Include or Exclude Object?

aoktar wrote:Thanks for your requests. But this not a thing that plugin developers can do.
I don't believe that for a second.
It works with the Arnold plugin. Why not with Octane?
by Lobster_Johnson
Fri Feb 24, 2017 3:56 pm
Forum: Maxon Cinema 4D
Topic: Crash On Animated Package Export With Instances
Replies: 11
Views: 3365

Re: Crash On Animated Package Export With Instances

I this a problem with Cinema 4D or Octane?

To my mind, this is unacceptable. We are wasting time trying to figure out how much is too much to export.
by Lobster_Johnson
Thu Feb 23, 2017 10:16 pm
Forum: Maxon Cinema 4D
Topic: Crash On Animated Package Export With Instances
Replies: 11
Views: 3365

Re: Crash On Animated Package Export With Instances

I have already converted everything I can to polygons, but I still have some parts that contain Cloners with animation on them.

So what should I do about cloners within cloners?
by Lobster_Johnson
Thu Feb 23, 2017 9:26 pm
Forum: Maxon Cinema 4D
Topic: Crash On Animated Package Export With Instances
Replies: 11
Views: 3365

Re: Crash On Animated Package Export With Instances

Ah, I see.

There doesn't seem to be a lot of updating, but I don't know for sure.

What about a different method for scattering, maybe in Standalone. Is there a way to generate a CSV file for scatter positioning from C4D?
by Lobster_Johnson
Thu Feb 23, 2017 8:58 pm
Forum: Maxon Cinema 4D
Topic: Crash On Animated Package Export With Instances
Replies: 11
Views: 3365

Re: Crash On Animated Package Export With Instances

Here is what I'm seeing in the Log:

SET SKY=0x0000000000000000
SET SKY=0x0000000000000000
ENV CALC=0 force=0 updated=0 envtag=0x0000000000000000
0 GENERATE new instance base mesh:0x0000000000000000 objects:Crosswalk Kid-Car, Car Arrows 1, Null, Null 0, Plane.1, Null 1, Null 2, Null 3, Null 4, Hand ...
by Lobster_Johnson
Thu Feb 23, 2017 7:49 pm
Forum: Maxon Cinema 4D
Topic: Crash On Animated Package Export With Instances
Replies: 11
Views: 3365

Re: Crash On Animated Package Export With Instances

aoktar wrote:It may be very big file and a crash at end.
I think you are right to some degree, but there is something else up.

If I reduce the frame range, I can get it to export. But why does it export fine without instances with a much larger file size?
by Lobster_Johnson
Thu Feb 23, 2017 6:44 pm
Forum: Maxon Cinema 4D
Topic: Crash On Animated Package Export With Instances
Replies: 11
Views: 3365

Crash On Animated Package Export With Instances

I have a scene with many clones of a complex animated element that I need to export for use in Standalone.

If I have "Render Instances" turned on, or make the Cloner editable (creating instances set to "render instance"), the export will crash just after finishing all frames. I have pulled up the ...
by Lobster_Johnson
Wed Feb 22, 2017 3:47 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter Object - No Info in Manual
Replies: 15
Views: 8062

Re: Octane Scatter Object - No Info in Manual

Thanks, guys. This is exactly the sort of information I was looking for.
by Lobster_Johnson
Wed Feb 22, 2017 3:44 pm
Forum: General Discussion
Topic: "Skip already existing files" Not Working Correctly
Replies: 2
Views: 2518

"Skip already existing files" Not Working Correctly

When running a batch render from multiple machines, "Skip already existing files" does not work as intended. It seems that because there is no file written until after the render finishes, they don't recognize that they shouldn't be rendering the same frame.

Is there a way to get around this, or ...

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