Thanks, funk!
That did the trick. I don't think I've had to delete my Modo config when upgrading Octane before.
Search found 12 matches
- Sun Aug 20, 2023 7:45 am
- Forum: Foundry Modo
- Topic: Octane 2022.1.1 layout missing on Modo (16.0v1)
- Replies: 2
- Views: 3101
- Sat Aug 19, 2023 2:38 pm
- Forum: Foundry Modo
- Topic: Octane 2022.1.1 layout missing on Modo (16.0v1)
- Replies: 2
- Views: 3101
Octane 2022.1.1 layout missing on Modo (16.0v1)
It has been a while since I've used Octane in Modo and today I upgraded the main Octane install and the Modo plug-in to 2022.1.1, so the versions match.
I have an issue with the Octane Render layout missing in Modo.
The layout button is there along with the other layouts, but it just opens an ...
I have an issue with the Octane Render layout missing in Modo.
The layout button is there along with the other layouts, but it just opens an ...
- Sun Sep 26, 2021 3:07 pm
- Forum: Foundry Modo
- Topic: OctaneRender 2021 for Modo [OBSOLETE]
- Replies: 119
- Views: 199148
- Fri Sep 24, 2021 12:05 pm
- Forum: Foundry Modo
- Topic: OctaneRender 2021 for Modo [OBSOLETE]
- Replies: 119
- Views: 199148
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Hi good Modo/Octane people,
I upgraded my old OctaneRender 4 license to 2020.x last night and so far, so good. I'm up and running in Modo 15 on my RTX 3070 Ti.
I have a question that's not directly tied to the Modo plug-in, but I'll just ask it here. It's about general licensing.
I know that when ...
I upgraded my old OctaneRender 4 license to 2020.x last night and so far, so good. I'm up and running in Modo 15 on my RTX 3070 Ti.
I have a question that's not directly tied to the Modo plug-in, but I'll just ask it here. It's about general licensing.
I know that when ...
- Mon Aug 08, 2016 7:29 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721132
Re: OctaneRender for Modo 3.03.2 [TEST]
It's now working without enabling the Modo render cache in the Octane preferences. Thank you, Paul.
- Sat Aug 06, 2016 10:08 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721132
Re: OctaneRender for Modo 3.03.2 [TEST]
Thanks, Paul. It's working now as long as the name of the UV map is 'Texture'. You are right. On closer inspection, I cannot see where Modo is storing the UV map for a static map. The List panel->UV Maps is empty (so the Octane plugin is not able to find any vertex maps). I cannot see how it would ...
- Sat Aug 06, 2016 8:02 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721132
Re: OctaneRender for Modo 3.03.2 [TEST]
Thanks, Paul. It's working now as long as the name of the UV map is 'Texture'.
- Fri Aug 05, 2016 8:44 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721132
Re: OctaneRender for Modo 3.03.2 [TEST]
The moment I convert the mesh to a static mesh the texture no longer renders.
Kit version says: OctaneRender (version 3.3.1.112.901) I tried uninstalling and re-downloading/installing again.
I've tried disabling V-Ray to make sure it doesn't interfere somehow. But I still don't get the texture on ...
Kit version says: OctaneRender (version 3.3.1.112.901) I tried uninstalling and re-downloading/installing again.
I've tried disabling V-Ray to make sure it doesn't interfere somehow. But I still don't get the texture on ...
- Fri Aug 05, 2016 7:47 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721132
Re: OctaneRender for Modo 3.03.2 [TEST]
Here's what I've noticed though:
Once a mesh is converted to static mesh in Modo there's no longer any UV maps visible under the list view.
However the texture locators still reference the name of the original UV map.
Static meshes with textures and individual UV map names do get rendered in V ...
Once a mesh is converted to static mesh in Modo there's no longer any UV maps visible under the list view.
However the texture locators still reference the name of the original UV map.
Static meshes with textures and individual UV map names do get rendered in V ...
- Thu Aug 04, 2016 8:07 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721132
Re: OctaneRender for Modo 3.03.2 [TEST]
Can you look into rendering UV maps on Static Meshes. I have looked into this, and the problem is that Modo is not returning the UV Maps for a Static Mesh. I have modified the next version of the plugin so that it will always load the UV's for the UV Map named "Texture" - however if you have UV ...