Does this simply mean hiding and unhiding Vectron tools in the viewport? I assumed it meant I could preview the general bounding box of a vectron object since the only way I see it currently is as lines.Added viewport visibility options for Vectron tools
Search found 11 matches
- Thu May 15, 2025 6:47 am
- Forum: Releases
- Topic: Cinema4D version 2025.2 - v1.5
- Replies: 38
- Views: 3675
Re: Cinema4D version 2025.2 - v1.5
- Wed May 14, 2025 5:58 am
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 9922
Re: Cinema4D version 2025.1 Build 0104
Hi,
I opened your scene up and none of the vectron objects are black (all are textured). Is there anything specific we need to follow to get them to turn black or is it already happening for you in this scene when you open and render it in the LiveViewer?
I tried now just and I am still ...
- Fri May 09, 2025 11:13 pm
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 9922
Re: Cinema4D version 2025.1 Build 0104
Hi,
I opened your scene up and none of the vectron objects are black (all are textured). Is there anything specific we need to follow to get them to turn black or is it already happening for you in this scene when you open and render it in the LiveViewer?
I tried now just and I am still ...
- Fri May 09, 2025 3:51 am
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 9922
Re: Cinema4D version 2025.1 Build 0104
There shouldnt be a limit. Could you share the scene?
I've shared the scene at https://limewire.com/d/L1nOg#CRcujcNjgJ
For me, even when isolated from the rest of the scene, the black vectron objects appear. Sometimes disabling vectron displacement fixes it, but sometimes a vectron box by ...
- Wed May 07, 2025 12:03 pm
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 9922
Re: Cinema4D version 2025.1 Build 0104
I've been building a large scene out with vectron objects acting primarily as the building blocks of the scene.
However, from a certain point, additional vectron objects (Box) when applied to my Composite Material renders out a completely black object. All other vectron objects under the same ...
- Tue May 06, 2025 12:17 pm
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 9922
Re: Cinema4D version 2025.1 Build 0104
I've been building a large scene out with vectron objects acting primarily as the building blocks of the scene.
However, from a certain point, additional vectron objects (Box) when applied to my Composite Material renders out a completely black object. All other vectron objects under the same ...
However, from a certain point, additional vectron objects (Box) when applied to my Composite Material renders out a completely black object. All other vectron objects under the same ...
- Sun Mar 16, 2025 9:40 am
- Forum: General Discussion
- Topic: OSL Texture Nodes - Kuwahara Filter
- Replies: 1
- Views: 896
OSL Texture Nodes - Kuwahara Filter
Is it possible to create a "Kuwahara filter" node using OSL texture that forces the input to become "stylised", or has anyone made something similar? Looking for a quick and simple way to mimic a painterly style to match a character already in that style.
- Sun Jan 26, 2025 3:30 am
- Forum: Maxon Cinema 4D
- Topic: Disable camera motion blur when exported
- Replies: 1
- Views: 7462
Disable camera motion blur when exported
There is an option in the Octane camera to "Disable Camera Motion Blur". This works well, the camera movement has zero motion blur and the scene elements have proper motion blur. However, when I export to .ORBX, this setting does not exist. I cannot just disable the camera motion blur, I can only ...
- Thu May 02, 2024 2:05 am
- Forum: Bug Reports
- Topic: Light beams clipping through geometry
- Replies: 1
- Views: 739
Light beams clipping through geometry
A. Windows 11 Pro 22H2 22621.3527
B. RTX 3080 10GB
C. 64GB
D. 552.22 Studio
E. 2023.1
F. Octane 2023.1.2 [R6]
G. Cinema 4D 2024.2
H.
Octane light beams on analytic lights is meant to replicate a volumetric spotlight and works well for the most part. However, when using an universal camera with ...
B. RTX 3080 10GB
C. 64GB
D. 552.22 Studio
E. 2023.1
F. Octane 2023.1.2 [R6]
G. Cinema 4D 2024.2
H.
Octane light beams on analytic lights is meant to replicate a volumetric spotlight and works well for the most part. However, when using an universal camera with ...
- Sun Nov 12, 2023 10:21 am
- Forum: User requests
- Topic: Round edges AOV
- Replies: 0
- Views: 1077
Round edges AOV
Round edges in accurate mode has become very useful, but there is no real option to have it as an AOV. As it affects geometry, the light is also affected leading to more rim light and it would be great to have only the corners to adjust. It would also allow for stylised rendering to become a lot ...