Search found 38 matches

by matttrebor
Sat May 21, 2016 3:50 pm
Forum: Bug Reports
Topic: premult alpha in Octane Viewport
Replies: 1
Views: 1059

premult alpha in Octane Viewport

When alpha and premult alpha are checked, the checker is visible, but there is a black fringe around objects, wich is not there when premult is disable, as if the premult invert result.
This is just a visual thing, rendering window is fine.
by matttrebor
Thu Apr 28, 2016 9:32 am
Forum: User Requests
Topic: OctaneRender Max Plugin Collaborative Wishlist
Replies: 47
Views: 35075

Re: OctaneRender Max Plugin Collaborative Wishlist

I just tried Fstormer renderer, alpha 0.17 release, and it already has basic and important features that are still lacking in Octane last release :

-directionnal light option with a slider for angle from 1 to 180°.
-gradient map
-multi-map by object ID or material ID.
-a separate roughness value ...
by matttrebor
Thu Jan 07, 2016 2:54 pm
Forum: Autodesk 3Ds Max
Topic: Translucent material
Replies: 1
Views: 1468

Re: Translucent material

You can try a specular material with some roughness, and some sphere lights behind.
by matttrebor
Fri Dec 11, 2015 3:56 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.24.2 - 2.14 [OBSOLETE]
Replies: 10
Views: 7454

Re: OctaneRender® for 3ds max® v2.24.2 - 2.14 [TEST]

I just updated the last release of HDR light studio (2015.1102), the connection with 3sdmax 2016 is working now.
by matttrebor
Tue Oct 13, 2015 1:00 pm
Forum: User Requests
Topic: motion blur phase
Replies: 0
Views: 1098

motion blur phase

It would be great to have control on the motion blur phase.
Right now, the motion blur only show the next frames. We need a control on that, to place the motion blur where we need.
The most common is to have the frame on the center of the motion blur.
This is very important when the frames are ...
by matttrebor
Tue Oct 06, 2015 3:13 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.24.2 - 2.10 [OBSOLETE]
Replies: 47
Views: 35063

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

the link with HDR light studio is still broken... The proxy hdr Bitmap is not loaded in the bitmap slot.
This is a huge issue when working on design rendering...
by matttrebor
Wed Sep 09, 2015 7:54 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
Replies: 57
Views: 39366

Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]

Thank you JImstar for this release.

Again, the link with HDR Light Studio is broken. The HDR temp bitmap is not loaded in the RGB bitmap slot.
This is a huge problem to me for rendering design objects...
by matttrebor
Fri Sep 04, 2015 11:44 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.23.2 - 2.7 [OBSOLETE]
Replies: 15
Views: 8266

Re: OctaneRender® for 3ds max® v2.23.2 - 2.7 [TEST]

The link with HDR light studio 5 is still broken.
The HDR temp map is not loaded in the rgb bitmap slot ( or standard bitmap map).
by matttrebor
Wed Aug 19, 2015 5:04 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]
Replies: 40
Views: 24728

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Problem wint HDR Light Studio.
I make Texture Environmet and put some random HDR image and put it to Environment Map. I click to connect HDRLightStudio and 3ds MAX and Octane do not show interative with LightStudio. It should change my random HDR image to LightStudio one. In 1.9 version it was all ...
by matttrebor
Fri Aug 14, 2015 11:51 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.23.2 - 2.4 [OBSOLETE]
Replies: 14
Views: 9042

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Clay mode doesn't seem to work.

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