When alpha and premult alpha are checked, the checker is visible, but there is a black fringe around objects, wich is not there when premult is disable, as if the premult invert result.
This is just a visual thing, rendering window is fine.
Search found 38 matches
- Sat May 21, 2016 3:50 pm
- Forum: Bug Reports
- Topic: premult alpha in Octane Viewport
- Replies: 1
- Views: 1059
- Thu Apr 28, 2016 9:32 am
- Forum: User Requests
- Topic: OctaneRender Max Plugin Collaborative Wishlist
- Replies: 47
- Views: 35075
Re: OctaneRender Max Plugin Collaborative Wishlist
I just tried Fstormer renderer, alpha 0.17 release, and it already has basic and important features that are still lacking in Octane last release :
-directionnal light option with a slider for angle from 1 to 180°.
-gradient map
-multi-map by object ID or material ID.
-a separate roughness value ...
-directionnal light option with a slider for angle from 1 to 180°.
-gradient map
-multi-map by object ID or material ID.
-a separate roughness value ...
- Thu Jan 07, 2016 2:54 pm
- Forum: Autodesk 3Ds Max
- Topic: Translucent material
- Replies: 1
- Views: 1468
Re: Translucent material
You can try a specular material with some roughness, and some sphere lights behind.
- Fri Dec 11, 2015 3:56 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.24.2 - 2.14 [OBSOLETE]
- Replies: 10
- Views: 7454
Re: OctaneRender® for 3ds max® v2.24.2 - 2.14 [TEST]
I just updated the last release of HDR light studio (2015.1102), the connection with 3sdmax 2016 is working now.
- Tue Oct 13, 2015 1:00 pm
- Forum: User Requests
- Topic: motion blur phase
- Replies: 0
- Views: 1098
motion blur phase
It would be great to have control on the motion blur phase.
Right now, the motion blur only show the next frames. We need a control on that, to place the motion blur where we need.
The most common is to have the frame on the center of the motion blur.
This is very important when the frames are ...
Right now, the motion blur only show the next frames. We need a control on that, to place the motion blur where we need.
The most common is to have the frame on the center of the motion blur.
This is very important when the frames are ...
- Tue Oct 06, 2015 3:13 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.24.2 - 2.10 [OBSOLETE]
- Replies: 47
- Views: 35063
Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]
the link with HDR light studio is still broken... The proxy hdr Bitmap is not loaded in the bitmap slot.
This is a huge issue when working on design rendering...
This is a huge issue when working on design rendering...
- Wed Sep 09, 2015 7:54 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
- Replies: 57
- Views: 39366
Re: OctaneRender® for 3ds max® v2.23.2 - 2.8 [TEST]
Thank you JImstar for this release.
Again, the link with HDR Light Studio is broken. The HDR temp bitmap is not loaded in the RGB bitmap slot.
This is a huge problem to me for rendering design objects...
Again, the link with HDR Light Studio is broken. The HDR temp bitmap is not loaded in the RGB bitmap slot.
This is a huge problem to me for rendering design objects...
- Fri Sep 04, 2015 11:44 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.23.2 - 2.7 [OBSOLETE]
- Replies: 15
- Views: 8266
Re: OctaneRender® for 3ds max® v2.23.2 - 2.7 [TEST]
The link with HDR light studio 5 is still broken.
The HDR temp map is not loaded in the rgb bitmap slot ( or standard bitmap map).
The HDR temp map is not loaded in the rgb bitmap slot ( or standard bitmap map).
- Wed Aug 19, 2015 5:04 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]
- Replies: 40
- Views: 24728
Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]
Problem wint HDR Light Studio.
I make Texture Environmet and put some random HDR image and put it to Environment Map. I click to connect HDRLightStudio and 3ds MAX and Octane do not show interative with LightStudio. It should change my random HDR image to LightStudio one. In 1.9 version it was all ...
I make Texture Environmet and put some random HDR image and put it to Environment Map. I click to connect HDRLightStudio and 3ds MAX and Octane do not show interative with LightStudio. It should change my random HDR image to LightStudio one. In 1.9 version it was all ...
- Fri Aug 14, 2015 11:51 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.23.2 - 2.4 [OBSOLETE]
- Replies: 14
- Views: 9042
Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]
Clay mode doesn't seem to work.