Search found 32 matches

by falcon76
Fri Jan 04, 2013 3:05 pm
Forum: M is for Metaverse Gallery
Topic: 100% Heisenberg
Replies: 51
Views: 23525

Re: 100% Heisenberg

100% Perfect.
Just Amazing.

Bravo
Luca
by falcon76
Thu Dec 15, 2011 1:12 pm
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 333614

Re: Refractive Software® announces OctaneRender® for 3ds max®

zemmuonne wrote: Interest in Octane by Autodesk is probably zero, since they have iRay.
Interest in Maya by Autodesk is probably zero, since they have 3DS Max.
Interest in Softimage by Autodesk is probably zero, since they have 3DS Max and Maya.

;-)
by falcon76
Wed Oct 05, 2011 3:17 pm
Forum: M is for Metaverse Gallery
Topic: upcoming beta 2.6: SSS preview renders
Replies: 94
Views: 54180

Re: upcoming beta 2.6: SSS preview renders

Daniel wrote:Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.
Yes, if I remind well, it was. That's a great bonus that refractive software gave to us user.

Really thanks
Luca
by falcon76
Tue Jun 07, 2011 9:40 am
Forum: Development Build Releases
Topic: OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
Replies: 249
Views: 66920

Re: OctaneRender® 1.024 beta 2.47 PMC TEST (lin/mac/win)



On Windows you should install minimum driver v275.33.
There is no need for a dev driver.

face

I'm having problem installing the new v275.33 driver on my system. I have a dual GPU: Quadro (for display) and GeForce GTX470 for CUDA. Actually, with driver 266.58 WHQL, I have no problem (for both ...
by falcon76
Fri Oct 22, 2010 5:17 pm
Forum: General Discussion
Topic: Daylight system
Replies: 7
Views: 2551

Re: Daylight system

Yeah, you are referring to penumbra, but you need the sun to cast the shadows anyways! It does work properly yes, although there is no parameter for "sun size" in order to control the amount of penumbra... if you want a more accentuated effect you will have to scale up the scene.

Ok, thanks. I ...
by falcon76
Fri Oct 22, 2010 12:43 pm
Forum: General Discussion
Topic: Daylight system
Replies: 7
Views: 2551

Re: Daylight system

what do you understand by "soft shadows"???

I'm not english but I think that is the the right terms to use:

http://artis.inrialpes.fr/Research/RealTimeShadows/hard_vs_soft.html#

http://artis.inrialpes.fr/Research/RealTimeShadows/image.html?img=Hugo-hardShadowLateral.jpg

http://artis.inrialpes ...
by falcon76
Wed Oct 20, 2010 5:17 pm
Forum: General Discussion
Topic: Daylight system
Replies: 7
Views: 2551

Daylight system

Sorry for the, maybe, stupid question. Is it possible with the actual daylight system to produce soft shadow?
Like in other engine turn off the sun and leave on only the sky. Or can I produce soft shadow only with HDRI?

Thanks
Luca
by falcon76
Mon Oct 18, 2010 7:24 pm
Forum: Off Topic Forum
Topic: Octane in the news!!!
Replies: 1
Views: 1022

Re: Octane in the news!!!

Part 1: Real-Time and Offline Rendering

Not anymore.... just joking ;-)
by falcon76
Sun Sep 19, 2010 10:39 am
Forum: Works In Progress
Topic: Various tests
Replies: 6
Views: 3798

Re: Various tests

Thanks! :)
I imported it directly from MoI3D.

Ok. It's me or there are some little problem with UVs on the bottom of the glass and bottle?
I usually redo UVs in 3DCoat, for remove this. But I'm trying to avoid this passage, for simple object.

Thanks for sharing and yes, materials are really good ...
by falcon76
Sat Sep 18, 2010 11:09 am
Forum: Works In Progress
Topic: Various tests
Replies: 6
Views: 3798

Re: Various tests

Nice first test and welcome.

Can I ask you which parameter have you used for exporting these object out of Moi?
Have you pass from blender or directly in Octane?

Thanks
Luca

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