100% Perfect.
Just Amazing.
Bravo
Luca
Search found 32 matches
- Fri Jan 04, 2013 3:05 pm
- Forum: M is for Metaverse Gallery
- Topic: 100% Heisenberg
- Replies: 51
- Views: 23525
- Thu Dec 15, 2011 1:12 pm
- Forum: News & Announcements
- Topic: Refractive Software® announces OctaneRender® for 3ds max®
- Replies: 438
- Views: 333614
Re: Refractive Software® announces OctaneRender® for 3ds max®
Interest in Maya by Autodesk is probably zero, since they have 3DS Max.zemmuonne wrote: Interest in Octane by Autodesk is probably zero, since they have iRay.
Interest in Softimage by Autodesk is probably zero, since they have 3DS Max and Maya.

- Wed Oct 05, 2011 3:17 pm
- Forum: M is for Metaverse Gallery
- Topic: upcoming beta 2.6: SSS preview renders
- Replies: 94
- Views: 54180
Re: upcoming beta 2.6: SSS preview renders
Yes, if I remind well, it was. That's a great bonus that refractive software gave to us user.Daniel wrote:Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.
Really thanks
Luca
- Tue Jun 07, 2011 9:40 am
- Forum: Development Build Releases
- Topic: OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
- Replies: 249
- Views: 66920
Re: OctaneRender® 1.024 beta 2.47 PMC TEST (lin/mac/win)
On Windows you should install minimum driver v275.33.
There is no need for a dev driver.
face
I'm having problem installing the new v275.33 driver on my system. I have a dual GPU: Quadro (for display) and GeForce GTX470 for CUDA. Actually, with driver 266.58 WHQL, I have no problem (for both ...
- Fri Oct 22, 2010 5:17 pm
- Forum: General Discussion
- Topic: Daylight system
- Replies: 7
- Views: 2551
Re: Daylight system
Yeah, you are referring to penumbra, but you need the sun to cast the shadows anyways! It does work properly yes, although there is no parameter for "sun size" in order to control the amount of penumbra... if you want a more accentuated effect you will have to scale up the scene.
Ok, thanks. I ...
Ok, thanks. I ...
- Fri Oct 22, 2010 12:43 pm
- Forum: General Discussion
- Topic: Daylight system
- Replies: 7
- Views: 2551
Re: Daylight system
what do you understand by "soft shadows"???
I'm not english but I think that is the the right terms to use:
http://artis.inrialpes.fr/Research/RealTimeShadows/hard_vs_soft.html#
http://artis.inrialpes.fr/Research/RealTimeShadows/image.html?img=Hugo-hardShadowLateral.jpg
http://artis.inrialpes ...
I'm not english but I think that is the the right terms to use:
http://artis.inrialpes.fr/Research/RealTimeShadows/hard_vs_soft.html#
http://artis.inrialpes.fr/Research/RealTimeShadows/image.html?img=Hugo-hardShadowLateral.jpg
http://artis.inrialpes ...
- Wed Oct 20, 2010 5:17 pm
- Forum: General Discussion
- Topic: Daylight system
- Replies: 7
- Views: 2551
Daylight system
Sorry for the, maybe, stupid question. Is it possible with the actual daylight system to produce soft shadow?
Like in other engine turn off the sun and leave on only the sky. Or can I produce soft shadow only with HDRI?
Thanks
Luca
Like in other engine turn off the sun and leave on only the sky. Or can I produce soft shadow only with HDRI?
Thanks
Luca
- Mon Oct 18, 2010 7:24 pm
- Forum: Off Topic Forum
- Topic: Octane in the news!!!
- Replies: 1
- Views: 1022
Re: Octane in the news!!!
Part 1: Real-Time and Offline Rendering
Not anymore.... just joking
Not anymore.... just joking

- Sun Sep 19, 2010 10:39 am
- Forum: Works In Progress
- Topic: Various tests
- Replies: 6
- Views: 3798
Re: Various tests
Thanks! :)
I imported it directly from MoI3D.
Ok. It's me or there are some little problem with UVs on the bottom of the glass and bottle?
I usually redo UVs in 3DCoat, for remove this. But I'm trying to avoid this passage, for simple object.
Thanks for sharing and yes, materials are really good ...
I imported it directly from MoI3D.
Ok. It's me or there are some little problem with UVs on the bottom of the glass and bottle?
I usually redo UVs in 3DCoat, for remove this. But I'm trying to avoid this passage, for simple object.
Thanks for sharing and yes, materials are really good ...
- Sat Sep 18, 2010 11:09 am
- Forum: Works In Progress
- Topic: Various tests
- Replies: 6
- Views: 3798
Re: Various tests
Nice first test and welcome.
Can I ask you which parameter have you used for exporting these object out of Moi?
Have you pass from blender or directly in Octane?
Thanks
Luca
Can I ask you which parameter have you used for exporting these object out of Moi?
Have you pass from blender or directly in Octane?
Thanks
Luca