Sculptris has some simple realtime shaders. That is looking awesome. Can this shaders be recreated inside octane render? (can't test it... still ati on board)
Small PNG bitmap is reflected using falloff technique. So if we have PNG 100x100 pixels every triangle on the mesh facing towards camera ...
Search found 4 matches
- Wed Jun 02, 2010 12:11 am
- Forum: Resources and Sharing
- Topic: Scultptris 1.0 Released (Like Mudbox or ZBrush)
- Replies: 5
- Views: 4182
- Mon May 31, 2010 10:01 pm
- Forum: Resources and Sharing
- Topic: Scultptris 1.0 Released (Like Mudbox or ZBrush)
- Replies: 5
- Views: 4182
Re: Scultptris 1.0 Released (Like Mudbox or ZBrush)
Amazing software! Here is my first try.


- Thu May 27, 2010 8:34 pm
- Forum: Resources and Sharing
- Topic: GTX470 benchmarks / comparison
- Replies: 198
- Views: 103332
Re: GTX470 benchmarks / comparison
2.15 to 7.88 ??? Just compare light angle. Totaly diffrerent render. Not Compareable!
- Wed Apr 28, 2010 8:35 am
- Forum: Resources and Sharing
- Topic: GTX470 benchmarks / comparison
- Replies: 198
- Views: 103332
Re: GTX470 benchmarks / comparison
Last two images posted with optimized fermi octane appear to be darker in shadows and have less reflection on materials. Could it suggest that there is less light bounces calculated?