Just wanted to share some of the cool work we've been doing using Octane. All of the abstract macro shots posted below were done in C4D/Octane/X-Particles by CG artist Wes Kandel.
Link to the full spot can be found here: https://player.vimeo.com/video/320629216?color=78a6cc
fellowla_epicFlash ...
Search found 22 matches
- Fri Mar 15, 2019 12:04 am
- Forum: M is for Metaverse Gallery
- Topic: Fellowla Callaway TV Spot
- Replies: 0
- Views: 1594
- Wed Oct 19, 2016 7:13 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - production build 3.04.0.0
- Replies: 6
- Views: 5093
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.0.0
In regards to bump/normal/displacement maps, is it still that displacement mixing doesn't work? For example, shader1 has displacement, shader2 has displacement, mixing the two shaders results in no displacement, or displacement from just one of the sources? I also tried this with texture mixing and ...
- Wed Oct 19, 2016 7:08 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - production build 3.04.0.0
- Replies: 6
- Views: 5093
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.0.0
'Added support for gradients along hair segments / hair strands.'
Cheers for adding that man!
Thanks for the attention to detail as always!
-Nathan

Thanks for the attention to detail as always!
-Nathan
- Fri Sep 23, 2016 6:57 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
- Replies: 25
- Views: 13946
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.4.0
Awesome work Juanjo! Thanks!
- Tue Aug 02, 2016 1:04 am
- Forum: User Requests
- Topic: Octane AOV's in Mplay.
- Replies: 10
- Views: 8087
Octane AOV's in Mplay.
As much as I like the custom ogl render window, I think I would still prefer to render to mplay if possible, simply because of its image inspection and color correction tools. I've notice though that mplay can't seem to read octanes AOV's when rendering to mplay via IPR or just saving a snapshot ...
- Tue Aug 02, 2016 12:59 am
- Forum: User Requests
- Topic: Packed Primitives
- Replies: 2
- Views: 2505
Re: Packed Primitives
Thanks for the reply Juanjo, I'll keep my fingers crossed. 

- Mon Aug 01, 2016 7:15 pm
- Forum: User Requests
- Topic: Packed Primitives
- Replies: 2
- Views: 2505
Packed Primitives
So I know currently that packed primitives are not supported inside of the Houdini plugin. However if I export packed primitives via the alembic export strait into the standalone it is able to make use of them as alembic instances just fine, loading only the geometry for an initial instance, in a ...
- Mon Aug 01, 2016 7:15 pm
- Forum: Houdini
- Topic: Packed Primitives
- Replies: 1
- Views: 2806
Re: Packed Primitives
Doh! Moving This to the user request thread.
- Mon Aug 01, 2016 7:05 pm
- Forum: Houdini
- Topic: Packed Primitives
- Replies: 1
- Views: 2806
Packed Primitives
So I know currently that packed primitives are not supported inside of the Houdini plugin. However if I export packed primitives via the alembic export strait into the standalone it is able to make use of them as alembic instances just fine, loading only the geometry for an initial instance, in a ...
- Fri Jul 22, 2016 9:21 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - production build 3.03
- Replies: 15
- Views: 9950
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03
Hi Juanjo,
We discovered the issue, it was a case of updating software (Houdini) and neglecting to update port exceptions on the network firewall. Thank you for the quick response though, the plugin is looking very polished!
-Nathan
We discovered the issue, it was a case of updating software (Houdini) and neglecting to update port exceptions on the network firewall. Thank you for the quick response though, the plugin is looking very polished!

-Nathan