Hi guys,
I've just updated the first post with a version (v1.1.00) that adds v4.00 compatibility and a couple other minor fixes.
cheers,
brasc
Search found 197 matches
- Sat Dec 01, 2018 9:25 pm
- Forum: Maxon Cinema 4D
- Topic: brasco Octane Menu (script)
- Replies: 16
- Views: 14127
- Mon Jun 19, 2017 8:19 am
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 139011
Re: Version 3.06.2 - Latest stable
That seems to work ok here:eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x

cheers
brasc
- Mon Jan 23, 2017 4:22 pm
- Forum: Releases
- Topic: Version 3.05.3 (13.01.2017)
- Replies: 139
- Views: 106926
Re: Version 3.05.3 (13.01.2017) - Latest stable
This looks very interesting Ahmet,
The grouping is very welcome.
I can only think of a few minor improvements that would help me when using the NE.
1. Optimize (auto scale) for nodes would be helpful to quickly reduce the size of nodes based on their content:
Here's that function in Xpresso ...
The grouping is very welcome.
I can only think of a few minor improvements that would help me when using the NE.
1. Optimize (auto scale) for nodes would be helpful to quickly reduce the size of nodes based on their content:
Here's that function in Xpresso ...
- Thu Jan 19, 2017 4:14 pm
- Forum: Maxon Cinema 4D
- Topic: Air bubble enclosed in glass
- Replies: 1
- Views: 1962
Re: Air bubble enclosed in glass
Hi,
You just need to have the inside bubbles with inverted normals so Octane knows what's "inside" (Glass) and what's "outside" (Air).
That should refract as it would in reality.
cheers
brasc
You just need to have the inside bubbles with inverted normals so Octane knows what's "inside" (Glass) and what's "outside" (Air).
That should refract as it would in reality.
cheers
brasc
- Sat Dec 03, 2016 2:10 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 129155
Re: Version 3.04.5 (26.11.2016) - Latest stable
I've fixed that. And i just built a quick test release with latest sdk (3.05-test). It would be great if somebody wish to test it for vertexcolors/weights.
Best!
WINDOWS: https://render.otoy.com/customerdownloads/plugins/78/73/2d/3d/Octane-for-C4D-V3.05-test1-win.zip
Thanks Ahmet,
That works ...
- Fri Dec 02, 2016 3:47 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 129155
Re: Version 3.04.5 (26.11.2016) - Latest stable
Thanks, as you can see in that screenshot it has an Octane tag already. Ahmet's acknowledged there might be a problem with the Color Vertex Tags, normal Vertex Tags work fine.mr_seq wrote:
Just do what you did and then add an Octane tag to the object.
cheers
brasc
- Tue Nov 29, 2016 11:35 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 129155
Re: Version 3.04.5 (26.11.2016) - Latest stable
Hi Ahmet,
I can't find how to utilise the new Vertex map support either, what is the intended workflow for this?
brasc
Have you checked sample scene under the download links?
I haven't yet added vertexmap entry to node editor. But it's not an obstacle to use it.
Thanks Ahmet, I'd missed the ...
I can't find how to utilise the new Vertex map support either, what is the intended workflow for this?
brasc
Have you checked sample scene under the download links?
I haven't yet added vertexmap entry to node editor. But it's not an obstacle to use it.
Thanks Ahmet, I'd missed the ...
- Tue Nov 29, 2016 3:08 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 129155
Re: Version 3.04.5 (26.11.2016) - Latest stable
Hi Ahmet,
I can't find how to utilise the new Vertex map support either, what is the intended workflow for this?
I've tried with just a C4D vertex map shader but that doesn't work (shown below):
http://i.imgur.com/XAC2VuW.png
I also can't see a Vertex node in the Octane dropdown:
http://i ...
I can't find how to utilise the new Vertex map support either, what is the intended workflow for this?
I've tried with just a C4D vertex map shader but that doesn't work (shown below):
http://i.imgur.com/XAC2VuW.png
I also can't see a Vertex node in the Octane dropdown:
http://i ...
- Thu Nov 17, 2016 3:02 pm
- Forum: OctaneRender Cloud
- Topic: OCR release
- Replies: 7
- Views: 11304
Re: OCR release
It's been live for a while, and from all accounts very stable. Public ORC is being used for large production rendering at scale (including our own in-house productions - such as the VR renders for Unite 2016) . Get a free account from @fuzzybro (email him) and he will set you up with some free ...
- Mon Oct 24, 2016 2:38 pm
- Forum: Maxon Cinema 4D
- Topic: brasco Octane Menu (script)
- Replies: 16
- Views: 14127
Re: brasco Octane Menu (script)
That's great to hear!DMAEuropa wrote:Wow,
This is a massive time save, i have to jump into new scenes all the time to create models for bigger scenes and this script has just saved me a bunch of time to quickly get things rocking.
cheers
brasc