Search found 3 matches
- Mon Aug 13, 2012 8:36 am
- Forum: Plugin Discussion/Support
- Topic: The Foundrys Nuke
- Replies: 5
- Views: 6421
The Foundrys Nuke
Are there any plans for making Octane Render for Nuke? There is a scanline renderer in Nuke. There are also a couple of plugin renderers. Nuke could really benefit from a fast GPU renderer such as Octane. Today I go through Softimage and render from there. Doing all the "look work" in one ...
- Sat Nov 05, 2011 1:01 pm
- Forum: M is for Metaverse Gallery
- Topic: Lego Car Animation rendered with OctaneRender for 3ds max(R)
- Replies: 23
- Views: 13195
Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)
Well.... maybe not everything 

- Sat Nov 05, 2011 10:58 am
- Forum: M is for Metaverse Gallery
- Topic: Lego Car Animation rendered with OctaneRender for 3ds max(R)
- Replies: 23
- Views: 13195
Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)
I can do nothing but agree with PeterCGS. Motion blur is something that is used in every single animation. Doing it in comp is most of the time not possible, because of lots of reasons, transparent objects etc. Having the three "realtime GI, motion blur and depth of field" is what will make Octane ...