Thank's to you and the devs !
M.°
Search found 106 matches
- Tue Dec 01, 2020 8:25 pm
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
- Fri Nov 06, 2020 4:14 am
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Re: Hair material specular
Thank you for your Help !
the file must be in your Box now.
Merci beaucoup
M°
the file must be in your Box now.
Merci beaucoup

M°
- Fri Nov 06, 2020 3:01 am
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Re: Hair material specular
Thank your for the file !
it's really close to what i need
i can see that you changed the the roughness and the Azimuthal roughness.
Did you changed something else ?
when i put your material to my scene (with the light from the ForM2 file) the hair are still to white.
thank you
M.°
it's really close to what i need

i can see that you changed the the roughness and the Azimuthal roughness.
Did you changed something else ?
when i put your material to my scene (with the light from the ForM2 file) the hair are still to white.
thank you
M.°
- Thu Nov 05, 2020 8:54 pm
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Re: Hair material specular
Hello
i put the same glossy Material to spheres, plane and Left hair (i changed the color for this one).
The right hair is the Octane Hair material.
the light is at power 3.
it's not a light intensity issue, imo.
M.°
i put the same glossy Material to spheres, plane and Left hair (i changed the color for this one).
The right hair is the Octane Hair material.
the light is at power 3.
it's not a light intensity issue, imo.
M.°
- Thu Nov 05, 2020 6:04 am
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Re: Hair material specular
Thank you Bk 
i will test and upload the result tomorow.
I have the impression that the last file you uploaded is identical to the 1st.
M.°

i will test and upload the result tomorow.
I have the impression that the last file you uploaded is identical to the 1st.
M.°
- Wed Nov 04, 2020 5:58 am
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Re: Hair material specular
octane_hair.jpg octane_hairBK.jpg
Thank you BK.
it's not really visible on your scene, but we can see some strong specular. They look ok here, because of the strong sky ilumination and the form of the hair.
Look at know with a low light and some brushed hair. The specular are really too strong ...
Thank you BK.
it's not really visible on your scene, but we can see some strong specular. They look ok here, because of the strong sky ilumination and the form of the hair.
Look at know with a low light and some brushed hair. The specular are really too strong ...
- Wed Nov 04, 2020 12:09 am
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Re: Hair material specular
Thank you BK.
yes i am using Xgen.
I think it's more easy for you to test it yourself.
create 2 spheres. one with a grey color (for the light calibration) the other with the xgen.
assign a black hair shader to the xgen sphere.
change the albedo to black
play with the roughness. in this case, i ...
yes i am using Xgen.
I think it's more easy for you to test it yourself.
create 2 spheres. one with a grey color (for the light calibration) the other with the xgen.
assign a black hair shader to the xgen sphere.
change the albedo to black
play with the roughness. in this case, i ...
- Mon Nov 02, 2020 4:26 am
- Forum: Autodesk Maya
- Topic: Hair material specular
- Replies: 14
- Views: 7609
Hair material specular
Hello
what is the correct workflow to use Hair material.
there is no doc about it, or i can't find one.
my principal probleme is that i cant lower the specular intensity.
i have dark hair and i need to have low specular.
by the way, what is the "hair material" in the atribute editor description ...
what is the correct workflow to use Hair material.
there is no doc about it, or i can't find one.
my principal probleme is that i cant lower the specular intensity.
i have dark hair and i need to have low specular.
by the way, what is the "hair material" in the atribute editor description ...
- Mon Mar 19, 2018 4:57 pm
- Forum: Development Build Releases
- Topic: Hello World: OctaneRender 4 is here
- Replies: 293
- Views: 217955
Re: Hello World: OctaneRender 4 is here
Can't wait to test it in 3dsmax !
thanks !
M.°
thanks !
M.°
- Wed Sep 20, 2017 1:59 pm
- Forum: Autodesk 3Ds Max
- Topic: wrinkles map ?
- Replies: 9
- Views: 4983
Re: wrinkles map ?
Thank you Paride !!

M.°

M.°