Cant render some older scenes that were created with 3.0.4.5 because with 3.05.1 it is using much more memory. I could fit the scene in 4GB card, not it barely fits in 8GB card.
Anyone else has these issues?
Search found 10 matches
- Thu Jan 05, 2017 3:39 pm
- Forum: Releases
- Topic: Version 3.05.3 (13.01.2017)
- Replies: 139
- Views: 105195
- Thu Dec 22, 2016 8:42 am
- Forum: M is for Metaverse Gallery
- Topic: Christmas Ballet with airplanes - VFX animation
- Replies: 2
- Views: 2059
Christmas Ballet with airplanes - VFX animation
Christmas VFX spot rendered with Octane. The CG part starts around at 2:20 :)
If you can, try to find where car falls from air randomly ;)
Watch it here:
https://www.facebook.com/airBaltic/videos/10155264489850016/
VFX team:
Toms Seglins - VFX supervisor/animation
Dmitri Maslakov - Compositing ...
If you can, try to find where car falls from air randomly ;)
Watch it here:
https://www.facebook.com/airBaltic/videos/10155264489850016/
VFX team:
Toms Seglins - VFX supervisor/animation
Dmitri Maslakov - Compositing ...
- Wed Sep 07, 2016 8:54 am
- Forum: General Discussion
- Topic: Octane Standalone - how to save images to disk
- Replies: 2
- Views: 1380
Re: Octane Standalone - how to save images to disk
Thanks Calus! 

- Wed Sep 07, 2016 8:37 am
- Forum: General Discussion
- Topic: Octane Standalone - how to save images to disk
- Replies: 2
- Views: 1380
Octane Standalone - how to save images to disk
Hi, as the title states, how can I write out images to disk for animations, is there some node that does that?
Thanks in advance
Thanks in advance
- Wed Aug 31, 2016 9:23 pm
- Forum: Maxon Cinema 4D
- Topic: Massive VDB instancing
- Replies: 6
- Views: 5150
Re: Massive VDB instancing
Test I created was done using the same VDB volume that was made as instance, and that instance was put in the cloner.
So the best way to avoid visible boundin boxes is to keep step lenghts same as possible and do little or no overlapping?
So the best way to avoid visible boundin boxes is to keep step lenghts same as possible and do little or no overlapping?
- Wed Aug 31, 2016 8:43 pm
- Forum: Maxon Cinema 4D
- Topic: Massive VDB instancing
- Replies: 6
- Views: 5150
Massive VDB instancing
Is there planned some improved instancing of the VDB volumes?
I'm working on some cloud heavy scenes, everything is great, but when I try to make around +1000 copys of VDB obejcts using Cloner (with OctaneScatter it doesnt work) the scene loading time can take almost 10minutes.
Good thing is, it ...
I'm working on some cloud heavy scenes, everything is great, but when I try to make around +1000 copys of VDB obejcts using Cloner (with OctaneScatter it doesnt work) the scene loading time can take almost 10minutes.
Good thing is, it ...
- Fri Aug 19, 2016 10:14 am
- Forum: General Discussion
- Topic: GTX1080 for production
- Replies: 22
- Views: 8047
Re: GTX1080 for production
Thanks for the replys, will invest in 1080s then.
- Thu Aug 18, 2016 11:10 am
- Forum: General Discussion
- Topic: GTX1080 for production
- Replies: 22
- Views: 8047
GTX1080 for production
Anyone here is using GTX1080 for production?
I cant find any good topics about anyone using it for productin here at Octane forumm, only thing I see is, that gtx1080 is about same speed as 980Ti, but im more concerned about its stability.
I plan to buy new cards next week and would like to know if ...
I cant find any good topics about anyone using it for productin here at Octane forumm, only thing I see is, that gtx1080 is about same speed as 980Ti, but im more concerned about its stability.
I plan to buy new cards next week and would like to know if ...
- Wed Aug 17, 2016 3:32 pm
- Forum: User requests
- Topic: More customizible AOVs
- Replies: 0
- Views: 2131
More customizible AOVs
First thing I would like to have, is the possibility of 100% control over AOV names.
Something like this, where we can use c4d render variables and use custom frame number paddings:
http://i.imgur.com/rtGAZ59.png
Second thing would be implementation of propper multi-matte setup, in octane ...
Something like this, where we can use c4d render variables and use custom frame number paddings:
http://i.imgur.com/rtGAZ59.png
Second thing would be implementation of propper multi-matte setup, in octane ...
- Mon May 25, 2015 6:19 pm
- Forum: Maxon Cinema 4D
- Topic: OctaneC4D-stuff Dropbox project
- Replies: 171
- Views: 94175
Re: OctaneC4D-stuff Dropbox project
Hello. It would be great to get access too. e-mail: [email protected]