Search found 21 matches

by nick
Fri Aug 24, 2012 11:44 pm
Forum: Autodesk Maya
Topic: Maya crashes when I try to view material preview
Replies: 16
Views: 10731

Re: Maya crashes when I try to view material preview

i have been getting the same problem but not all the time. sometimes when i open a scene that was saved with the hypershade window left open it will hang maya unless if i can close the hypershade before the shader orbs start rendering. also it does seem like when the shader icons start rendering or ...
by nick
Thu Aug 23, 2012 4:23 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® beta 2.58n [OBSOLETE]
Replies: 53
Views: 28832

Re: OctaneRender® for Maya® beta 2.58n [CURRENT]

the UV Texture Editor will not display any images/texturemaps that use the Octane Image Texture
by nick
Wed Aug 08, 2012 9:57 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® beta 2.58j [OBSOLETE]
Replies: 25
Views: 15907

Re: OctaneRender® for Maya® beta 2.58j [CURRENT]

how do i get the correct scale in the plugin ? I have never got the reflection to work when i add any amount of roughness. i thought someone mentioned matching scale is the answer which i don't understand (or care) what that even means. my grid is centimeters if that is relevant.
by nick
Mon Sep 27, 2010 9:08 pm
Forum: Autodesk Maya
Topic: Facet problem
Replies: 25
Views: 14269

Re: Facet problem

maybe also in maya try merging the verts and then jack with the normals.
by nick
Wed Sep 22, 2010 2:38 am
Forum: General Discussion
Topic: help us develop at the current rate
Replies: 46
Views: 14165

Re: help us develop at the current rate

wow i hope a .fbx import comes along. that would be a colossal enhancement.

being able to export 1 file like fbx would immediately speed up rendering an animation. the maya exporter works great. for me when doing a 3minute/frame rendering about 40seconds is wasted on re-opening octane and importing ...
by nick
Tue Sep 14, 2010 7:03 pm
Forum: Development Build Releases
Topic: OctaneRender® pre-Beta 2.3 v4 (win/lin/mac) [OBSOLETE]
Replies: 134
Views: 42380

Re: Octane Render Pre-Release Pre23 v4 (win/lin/mac) [current]

im consistently able to crash octane and lockup my machine when i make the area light emitters opacity totally transparent/invisible (so they don't show up in the render ). is there a better way to hide the lights ?
by nick
Sat Aug 28, 2010 4:14 pm
Forum: Autodesk Maya
Topic: object visibility not working? and other problems.
Replies: 22
Views: 12182

Re: object visibility not working? and other problems.

will this new plugin have the export only camera animation too ?
by nick
Thu Aug 12, 2010 1:40 am
Forum: General Discussion
Topic: GPU rendering is not the magic bullet it was promised to be
Replies: 110
Views: 36938

Re: GPU rendering is not the magic bullet it was promised to be

i could put that scene in mental ray and turn on switches and easily make it take 10mins.
the part of the demo i think isn't explained is how the scenes are optimized (octane maxdepth setting ?)

also those qaudro cards aren't the choice of gpu's to go toe to toe with 2x 3.33 xeons.

it would be ...
by nick
Fri Aug 06, 2010 9:15 pm
Forum: Autodesk Maya
Topic: export only camera animation
Replies: 9
Views: 5193

Re: export only camera animation

im pretty sure, at the bottom of this page they're talking about the export only camera and re-use existing file function :

http://www.refractivesoftware.com/forum ... &start=180

thanks !!
by nick
Wed Aug 04, 2010 3:40 pm
Forum: Autodesk Maya
Topic: export only camera animation
Replies: 9
Views: 5193

export only camera animation

is there a way to only export the camera animation from maya to octane and reuse an existing octane file ?

i read the Max to Octane plug-in does that so there's not a lot of wasted time waiting for Maya to export a whole new identical obj file.

this would obviously only be useful for a fly-through.

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