Okay, so the first set of peeks all at 100% are without Octane's AS.
Turn on AS you start to see the GPU use less. So it looks like it is not re-using cores to finish the render.
I see so many posts about it not running at 100%, well it is AS. It's still faster but not efficient on core usage.
Search found 71 matches
- Tue Jul 30, 2024 8:28 am
- Forum: Lightwave 3D
- Topic: RTX 4090 - Max load at 60 % with Octane
- Replies: 16
- Views: 29658
- Tue Jul 19, 2022 10:43 am
- Forum: Lightwave 3D
- Topic: From Lightwave to RNDR
- Replies: 13
- Views: 6115
Re: From Lightwave to RNDR
Yeah, RNDR is a really poor setup. Really the best system would be for the host plug-ins to see RNDR as GPUs or be able to send first the scene data and then just update the scene frame by frame rather than packing a full scene.
Personally, I'd rather see the RNDR GPUs as virtual GPUs on your own ...
Personally, I'd rather see the RNDR GPUs as virtual GPUs on your own ...
- Thu Jun 02, 2022 10:49 am
- Forum: Lightwave 3D
- Topic: 2 cards good, 3 cards bad...
- Replies: 3
- Views: 2720
Re: 2 cards good, 3 cards bad...
The problem is the speed the external cards send & receive data. The bottleneck is the cable. It's only a x1
Also, don't use those cards for tone mapping or denoising, this will slow things down too.
Also, don't use those cards for tone mapping or denoising, this will slow things down too.
- Sun Jan 30, 2022 6:17 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.1 LightWave EOL Tribute build
- Replies: 23
- Views: 10223
Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Hehe, yeah sorry new Kernal. Been a very long day.Lewis wrote:You mean Render Kernel, not render target ?

- Sun Jan 30, 2022 2:01 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.1 LightWave EOL Tribute build
- Replies: 23
- Views: 10223
Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Any chance we can have the new 2021 render target added? I'm sure this would still be good with the current LWSDK...
Thanks,
Shaun.
Thanks,
Shaun.
- Thu Dec 02, 2021 4:37 pm
- Forum: Lightwave 3D
- Topic: Embergen is essentially unusable
- Replies: 3
- Views: 4143
Re: Embergen is essentially unusable
Set the VDB scale to mm in the volume node.Powel2097 wrote:How did you solve it?
I am still having this issue...
- Tue Oct 26, 2021 2:43 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
- Replies: 36
- Views: 17250
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
I just rendered a scene with 180 frames following Juanjo's recommendations to turn off multi-threading and I haven't had the same problems.
I will continue to render other scenes and hope this doesn't happen again.
As for the possibility of removing the NGons that is out of the question, because ...
I will continue to render other scenes and hope this doesn't happen again.
As for the possibility of removing the NGons that is out of the question, because ...
- Sat Oct 23, 2021 11:38 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
- Replies: 36
- Views: 17250
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
I have seen vanishing objects before, as I said check for ngons they can create all sorts of problems.
I had this job with lots of machines controlled by both morphs & bones. These were imported cad objects, some would just vanish from the render, turned out to be the ngons I had not removed or ...
I had this job with lots of machines controlled by both morphs & bones. These were imported cad objects, some would just vanish from the render, turned out to be the ngons I had not removed or ...
- Sat Oct 23, 2021 10:36 am
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
- Replies: 36
- Views: 17250
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Hi Juanjo.
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many ...
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many ...
- Thu Sep 16, 2021 11:14 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
- Replies: 36
- Views: 17250
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0
Lewis is right, this use to work. Tested in Octane 2020.2.4.0.
Confirmed: If you hide the instancing object in this case a cube the instances still render in older versions.
Shaun.
Confirmed: If you hide the instancing object in this case a cube the instances still render in older versions.
Shaun.