Even with the latest Version 21.11 linking / appending of objects / materials with
mix shader nodes don't work correctly.
Search found 122 matches
- Thu Jul 16, 2020 9:45 am
- Forum: Bug Reports
- Topic: Bugs Octane Blender 4.05-16.6
- Replies: 2
- Views: 1500
- Sun Jul 12, 2020 8:53 am
- Forum: Bug Reports
- Topic: Bugs Octane Blender 4.05-16.6
- Replies: 2
- Views: 1500
Bugs Octane Blender 4.05-16.6
I recently upgradet from Version 3 to 4 and encountered some bugs:
1. When appending / linking a Material / Object from a Blendfile created in previous Version (3.07) the Material Inputs of the Mix Material gets swapped, which makes the Material look wrong.
2. When "Node Graph Upload Optimization ...
1. When appending / linking a Material / Object from a Blendfile created in previous Version (3.07) the Material Inputs of the Mix Material gets swapped, which makes the Material look wrong.
2. When "Node Graph Upload Optimization ...
- Mon Nov 18, 2019 6:58 pm
- Forum: Bug Reports
- Topic: Premultiplied alpha bug
- Replies: 11
- Views: 5031
Re: Premultiplied alpha bug
For you to try out just the Render Layer with alpha channel Export and a Version with a different background.
I'm still on Octane Blender Version 3.07. So maybe it is a Problem with newer Versions or just some setting problems in Photoshop...
I'm still on Octane Blender Version 3.07. So maybe it is a Problem with newer Versions or just some setting problems in Photoshop...
- Mon Nov 18, 2019 3:49 pm
- Forum: Bug Reports
- Topic: Premultiplied alpha bug
- Replies: 11
- Views: 5031
Re: Premultiplied alpha bug
I don't know why you get these strange results. I've even tried you're Blend File.
Here my results rendered in Blender Plug-In with the Settings mentioned in my post.
Suzanne with and without DOF. Background inserted in Photoshop.
Here my results rendered in Blender Plug-In with the Settings mentioned in my post.
Suzanne with and without DOF. Background inserted in Photoshop.
- Sat Nov 16, 2019 9:53 am
- Forum: Bug Reports
- Topic: Premultiplied alpha bug
- Replies: 11
- Views: 5031
Re: Premultiplied alpha bug
Hi JC,
it should work if you enable "premultiplied alpha" and keep the "disabled partial alpha" unchecked.
it should work if you enable "premultiplied alpha" and keep the "disabled partial alpha" unchecked.
- Sun Feb 10, 2019 5:05 pm
- Forum: User Requests
- Topic: Implement settings for ViewPort Shading
- Replies: 2
- Views: 2138
Re: Implement settings for ViewPort Shading
Hi Chris,
I've asked for this a few years ago.
Since that feature was never integrated, I did make an integration of the Blender Internal Material Settings a while ago:
viewtopic.php?f=32&t=49600&p=245338&hil ... rt#p245338
I've asked for this a few years ago.
Since that feature was never integrated, I did make an integration of the Blender Internal Material Settings a while ago:
viewtopic.php?f=32&t=49600&p=245338&hil ... rt#p245338
- Fri Nov 30, 2018 12:08 pm
- Forum: Bug Reports
- Topic: Octane 4 RC7 - UV Sets don't work
- Replies: 1
- Views: 1082
Octane 4 RC7 - UV Sets don't work
Choosing different UV-Sets via the UVW Projection Node in the Material Editor doesn't work.
It works as expected in Version 3.08.5
It works as expected in Version 3.08.5
- Fri Nov 09, 2018 9:33 am
- Forum: Bug Reports
- Topic: 16.2.8 Issues
- Replies: 2
- Views: 1163
Re: 16.2.8 Issues
Hi DrawFun,
thanks for the reply.
Since not mentioned does the AI-Strength Parameter gets removed with the next Version?
Here an empty Blend File , when opened in Version 3.07 Octane imager is checked.
When opening in V4 it is unchecked.
thanks for the reply.
Since not mentioned does the AI-Strength Parameter gets removed with the next Version?
Here an empty Blend File , when opened in Version 3.07 Octane imager is checked.
When opening in V4 it is unchecked.
- Wed Nov 07, 2018 9:37 am
- Forum: Bug Reports
- Topic: 16.2.8 Issues
- Replies: 2
- Views: 1163
16.2.8 Issues
Hi,
thanks for the update. Mix Materials now work again.
Checkbox Status (enable HDR tonemapping) of the Camera Imager (Preview) Panel from older files is ignored.
Please have a look: https://render.otoy.com/forum/viewtopic.php?f=114&t=69199#p348831
As reported. It even produces an error in the ...
thanks for the update. Mix Materials now work again.
Checkbox Status (enable HDR tonemapping) of the Camera Imager (Preview) Panel from older files is ignored.
Please have a look: https://render.otoy.com/forum/viewtopic.php?f=114&t=69199#p348831
As reported. It even produces an error in the ...
- Wed Oct 31, 2018 10:38 am
- Forum: Bug Reports
- Topic: 16.2.7 Materials not working
- Replies: 2
- Views: 1068
16.2.7 Materials not working
Hi,
from what I was able to track down at least Mix Material Node isn't working in this Version.
Attached Log File
from what I was able to track down at least Mix Material Node isn't working in this Version.
Attached Log File