Search found 10 matches

by TakashiKurashima
Tue Mar 03, 2015 8:04 am
Forum: News & Announcements
Topic: Houdini plugin closed beta testers wanted
Replies: 48
Views: 259719

Re: Houdini plugin closed beta testers wanted

Hi, I also want to be a beta tester.
I sent the hope by e-mail, and support was instructed to write in this forum to me.
by TakashiKurashima
Tue Feb 18, 2014 2:52 pm
Forum: DAZ Studio
Topic: gradient node
Replies: 2
Views: 1466

Re: gradient node

Oh, I use this node with standalone sometimes ...
But It's no choice than API does not support gradient node (^_^;)

Thanks t_3, please do your best to develop OcDS plug-in !
by TakashiKurashima
Thu Jan 30, 2014 1:45 am
Forum: DAZ Studio
Topic: gradient node
Replies: 2
Views: 1466

gradient node

Hi, "textures/mappings/gradient " node ( at Octane Standalone ) may not exist in OcDS?
I can not find OcDS NGE pane on version 1.0.113.2313.

I want to know if it is hidden somewhere, or it called with a different name in OcDS.

thanks !
by TakashiKurashima
Thu Aug 08, 2013 6:20 am
Forum: Poser
Topic: OctaneRender® for Poser (Windows) - build 1.20a [OBSOLETE]
Replies: 83
Views: 39495

Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]

Poser Pro 2014 Sr2 was released, this build seems 25473.

Can I render soft-body dynamics figure with Oc for Poser 1.20a5 ?
by TakashiKurashima
Tue May 28, 2013 7:44 pm
Forum: DAZ Studio
Topic: OcDS - issues with the last release...
Replies: 8
Views: 5447

Re: OcDS - issues with the last release...

Hi, t_3. I bought OC Plugin for poser 2014, but OcDS is my favorite after all.

> 1. "shutting down threads" spinner pops up
Yes, frequently.
I start DS and first Open Viewport with blank scene, and next load the saved scene, the probability of this hung-up occurs is reduced.

2. the plugin ...
by TakashiKurashima
Wed May 22, 2013 9:38 am
Forum: DAZ Studio
Topic: OcDS UPDATE v1.0.113.2305 - OBSOLETE
Replies: 40
Views: 26415

Re: OcDS UPDATE v1.0.113.2305 - CURRENT

"Delayed loading material ( as LiveDB material ) do not take effect"

Hi, v1.0.113.2305 is great but sometimes seems to show behavior that can not be expected in asynchronous operation.
I used Live DB Material to some surface , but sometimes the material not changed in my environment.

So I make ...
by TakashiKurashima
Fri Apr 12, 2013 12:06 pm
Forum: DAZ Studio
Topic: OcDS UPDATE v1.0.111.2158 - OUTDATED
Replies: 33
Views: 22501

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

I think I was able to make minimum error scene probably,

In my environment, loading many times the scene file below, and ACCESS_VIOLATION occurs.
This file has a scene where there is only one sphere primitive.

https://skydrive.live.com/#cid=9E5F8EE5BF3FA682&id=9E5F8EE5BF3FA682%21187

Indeed, the ...
by TakashiKurashima
Fri Apr 12, 2013 9:08 am
Forum: DAZ Studio
Topic: OcDS UPDATE v1.0.111.2158 - OUTDATED
Replies: 33
Views: 22501

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

You may tell the possibility of collision between the plug-ins, or other functional.

Well noted.
I try to create a clean DAZ Studio as much as possible, to eliminate the other plug-ins,
If I can find a plug-in that conflict with OcDS, I'll report it.

Regards.
by TakashiKurashima
Fri Apr 12, 2013 8:38 am
Forum: DAZ Studio
Topic: OcDS UPDATE v1.0.111.2158 - OUTDATED
Replies: 33
Views: 22501

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Hmmm, in my environment, OcDS inhibits the D|S scene initialization always.

<OcDS plugin on, restart D|S>
<D|S Start>

....
Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Fragment info
-------------
0(29) : warning C7050: "_rgb" might be used before being initialized
Shader ...
by TakashiKurashima
Fri Apr 12, 2013 2:56 am
Forum: DAZ Studio
Topic: OcDS UPDATE v1.0.111.2158 - OUTDATED
Replies: 33
Views: 22501

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Sometimes D|S crashed by GPE in plordazs.dll

Some scene file cause GPE in plordazs.dll below.
"DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll" at 0033:0000000010D96DFD, DzMatrix3::operator float * __ptr64()+1830549 byte(s ...

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