Search found 18 matches

by Tofusan
Thu May 15, 2014 12:34 pm
Forum: DAZ Studio
Topic: OcDS 1.2.120.34xx - BUG REPORTS
Replies: 256
Views: 130306

Re: OcDS 1.2.120.34xx - BUG REPORTS

After the latest release of this plug-in, 3 months have already passed. Aren't these bugs fixed until OcDS 1.5 released? Is the next release after five months pass?
by Tofusan
Fri Mar 07, 2014 2:14 pm
Forum: DAZ Studio
Topic: OcDS UPDATE v1.2.120.3430
Replies: 38
Views: 47896

Re: OcDS UPDATE v1.2.120.3430 - CURRENT

if this was a "bug" of some sort where just the code is working wrong it would be probably easy to fix - unfortunately this isn't the case; geo grafting is largely undocumented (from daz), it works on top and contrary to the rest of the daz material system, and this means i need to find out things ...
by Tofusan
Fri Mar 07, 2014 1:30 pm
Forum: DAZ Studio
Topic: OcDS UPDATE v1.2.120.3430
Replies: 38
Views: 47896

Re: OcDS UPDATE v1.2.120.3430 - CURRENT

can you pls tell me what stability issues you have; or what other serious you have? i of course need to know that, and apparently there are problems for certain ppl that others never have, depending on lots of different use cases...
The most serious bug I checked is a problem of Geo-Grafting ...
by Tofusan
Fri Mar 07, 2014 10:52 am
Forum: DAZ Studio
Topic: OcDS UPDATE v1.2.120.3430
Replies: 38
Views: 47896

Re: OcDS UPDATE v1.2.120.3430 - CURRENT

I am waiting eagerly for update of plug-in. I have the worth which waited for updating for eight months, and can use a wonderful new function. However, the plug-in is not stable yet. I want plug-in to be updated at a shorter interval. I think that serious bugs should be fixed at an early stage. Of ...
by Tofusan
Tue Mar 04, 2014 11:46 pm
Forum: DAZ Studio
Topic: Let's make eyes!
Replies: 19
Views: 11944

Re: Let's make eyes!

@Sorel, @voon, @birdovous: Thanks for comments. I'm glad if that is consulted. :D

@Sorel: This is the skin material which I'm using in M6HD. I think that it is necessary to adjust by the texture to be used.
by Tofusan
Tue Mar 04, 2014 10:18 am
Forum: DAZ Studio
Topic: Let's make eyes!
Replies: 19
Views: 11944

Re: Let's make eyes!

I am using the material of eyes, setting it up as follows:

Tear/EyeReflection: Type:Specular, Reflection:1 IOR:1.3, Fake_Shadows:On
Cornea: Type:Specular, Reflection:1 IOR:1.45 Fake_Shadows:On
(The mix type is used in fact. Transparent area as Specular and opaque area as Diffuse. Alpha channel ...
by Tofusan
Wed Oct 02, 2013 11:01 am
Forum: DAZ Studio
Topic: Roadmap
Replies: 78
Views: 34784

Re: Roadmap

I'm worried that this plug-in has not been updated for a long time while some problems. I hope that the money I paid is not wasted. I think envy that other plug-ins are repeated updates and bug fixes many times.
by Tofusan
Tue Jul 16, 2013 12:30 pm
Forum: DAZ Studio
Topic: visible problems
Replies: 3
Views: 2368

Re: visible problems

This suit away from the body by using the displacement map. But Octane render is not available displacement map. In this case, it can be solved by using Push Modifier or Smoothing Modifier.
by Tofusan
Fri Jul 12, 2013 3:54 pm
Forum: DAZ Studio
Topic: Roadmap
Replies: 78
Views: 34784

Re: Roadmap

That Kanji character means 'come'. I'm very excited. :D
by Tofusan
Sun Jul 07, 2013 12:08 am
Forum: DAZ Studio
Topic: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Replies: 304
Views: 781501

Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

Is that the new Super Suit for G2F? It looks like it comes across nicely - did it take much fiddling with materials?
Thanks. that is Super Hero Suit for G2F. This suit is simple, but very interesting. This material is very simple. I was away from the skin using Push Modifier. I expressed the ...

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