Search found 21 matches

by smessing
Thu Oct 28, 2021 7:53 pm
Forum: Maxon Cinema 4D
Topic: Proper camera mapping procedure?
Replies: 1
Views: 1741

Re: Proper camera mapping procedure?

Many features were recently fixed in the latest c4d octane plug-in but there are still some limitations.

Without having your footage, this is not possible to test but here are a few things to consider:

-natve c4d shaders work better with the viewport open gl to test projections
-multiple camera ...
by smessing
Sun Oct 10, 2021 11:37 pm
Forum: Maxon Cinema 4D
Topic: Camera Projections not working
Replies: 4
Views: 1239

Re: Camera Projections not working

Yes, huge thank you to Ahmet who worked very hard to fix almost all of these issues. The default c4d camera projection system is finally functional and projection man is as well. Stacked projections from multiple cameras now work, projection man assignments work, turning tiling off works, different ...
by smessing
Sat Sep 18, 2021 9:29 pm
Forum: Maxon Cinema 4D
Topic: Camera Projections not working
Replies: 4
Views: 1239

Camera Projections not working

Hi, I know this has been brought up in the past but Camera mapping is still broken in Octane when using more than one camera projection or stacking shaders with different mapping methods. Can we please fix this function? It is a very important technique that is a major feature in c4d, projection man ...
by smessing
Tue May 18, 2021 11:29 pm
Forum: Maxon Cinema 4D
Topic: zdepth aov pass does not work
Replies: 2
Views: 1173

zdepth aov pass does not work

Hi, is the z-depth aov pass going to be fixed for c4d? It is very important and something I've requested for years within the live compositing features. I cannot get it to work at all as seen in Jules latest GTC2021 video. It shows up as a whited-out pass if I isolate the aov within the live viewer ...
by smessing
Sat Mar 06, 2021 12:03 pm
Forum: Maxon Cinema 4D
Topic: X-particles motion blur still broken
Replies: 4
Views: 1813

Re: X-particles motion blur still broken

Attached another scene file here - these issues were sent to you months ago through Jules I believe. This is separate from the crashing issues. Xptrails, generative geometry, etc do not motion blur correctly or at all. They work fine in Redshift and Cycles. I work with large departments in VFX and ...
by smessing
Sat Mar 06, 2021 11:32 am
Forum: Maxon Cinema 4D
Topic: X-particles motion blur still broken
Replies: 4
Views: 1813

Re: X-particles motion blur still broken

Same issues described here in this thread in January. He posted an example scene. I have mentioned this to Jules. Same issues described multiple times on this board before. Small particles counts show nothing. You need more than a few particles.


https://render.otoy.com/forum/viewtopic.php?f=30&t ...
by smessing
Sat Mar 06, 2021 11:08 am
Forum: Maxon Cinema 4D
Topic: X-particles motion blur still broken
Replies: 4
Views: 1813

X-particles motion blur still broken

Hey Aoktar

I and others have mentioned significant issues with x-particles integration. Are the motion blur issues going to be fixed in Octane with X-particles? We cannot use octane anymore as a result of this basic integration that Redshift and Cycles simply do not have an issue with.

A simple ...
by smessing
Wed Nov 04, 2020 2:35 am
Forum: Maxon Cinema 4D
Topic: Octane Xparticles Cinema4d Motion Blur problems!
Replies: 5
Views: 2054

Re: Octane Xparticles Cinema4d Motion Blur problems!

Great to hear! I sent a simple test file to show some of the issues to Jules. Please let us know if we can do anything else to clarify some of the problems.

Much appreciated
-S
by smessing
Sun Nov 01, 2020 6:58 pm
Forum: Maxon Cinema 4D
Topic: Octane Xparticles Cinema4d Motion Blur problems!
Replies: 5
Views: 2054

Re: Octane Xparticles Cinema4d Motion Blur problems!

Hey Aoktar- thank you for all the hard work on the plug-in port to c4d. As many of us use x-particles, this motion blur issue has become a big problem. Redshift and Cycles can render motion blur on x-particles trails and spline mesher objects that are dynamic. Is there any way to incorporate this ...
by smessing
Mon Jul 20, 2020 4:30 pm
Forum: Maxon Cinema 4D
Topic: x Particles won't render...
Replies: 8
Views: 6360

Re: x Particles won't render...

Hey everyone - I am still having this exact issue on larger sims - it takes forever to preload in the pathtracer as the sim gets more complex per frame. Did anyone figure this out? I tried the object tag on the emitter with forced updates enabled - still having the same issue where preloads can take ...

Go to advanced search