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by aoktar
Thu Nov 20, 2025 10:46 am
Forum: Maxon Cinema 4D
Topic: Is it possible to detect "Octane Live Viewer Events" using C4D Python?
Replies: 3
Views: 457

Re: Is it possible to detect "Octane Live Viewer Events" using C4D Python?

There are not a Python connection, but a connection library for c++ plugins if you are interested.
by aoktar
Tue Sep 09, 2025 10:50 pm
Forum: Maxon Cinema 4D
Topic: The noise in the render gets static suddenly...
Replies: 2
Views: 362

Re: The noise in the render gets static suddenly...

Since you don't have any changes on scene content, plugin is not calling restart of render. And using previous render buffer. Make a small animation which causes restart of rendering on the frames.
by aoktar
Sat Jul 12, 2025 12:43 pm
Forum: User requests
Topic: Redshift conversion
Replies: 11
Views: 6639

Re: Redshift conversion

Not sure why you are talking at same direction. I have solved and implemented basics of realtime translation and also mat to mat conversion and it is available since I have left the active development. Are you aware of that?
by aoktar
Thu Jul 03, 2025 11:50 pm
Forum: Bug Reports
Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
Replies: 5
Views: 569

Re: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get.

It's not a controllable behavior from plugin side. Same result happens when you use standard renderer, etc.. if you don't have save file specified.
See output file settings in render queue. It's filled by C4D system, saved file is generated also. Not plugin.
by aoktar
Sun Feb 23, 2025 8:33 am
Forum: Releases
Topic: Cinema4D version 2024.1.2-R2 Build 0101
Replies: 25
Views: 35729

Re: Cinema4D version 2024.1.2-R2 Build 0101

welcome Chris and thank you for putting up with our craziness here!!!

One thing I would like to bump up the list is conversion of red shift materials and red shift textures etc.
The main reason for this is that Maxon is releasing a lot of new assets but none of them have obviously third-party or ...
by aoktar
Wed Feb 19, 2025 9:01 pm
Forum: Releases
Topic: Cinema4D version 2024.1.2-R2 Build 0101
Replies: 25
Views: 35729

Re: Cinema4D version 2024.1.2-R2 Build 0101

Apart from C4D's nodes graph, our materials are based on Legacy system even for node graph. Everything are under data of materials and nothing is impossible to do via a script which you can do on C4D system.
What do you wish to do obtain at end?
by aoktar
Wed Feb 19, 2025 11:51 am
Forum: Releases
Topic: Cinema4D version 2024.1.2-R2 Build 0101
Replies: 25
Views: 35729

Re: Cinema4D version 2024.1.2-R2-0101

Good luck on this adventure!
by aoktar
Fri Feb 14, 2025 10:20 am
Forum: Releases
Topic: Cinema4D version 2024.1.2 latest stable (17.12.2024)
Replies: 39
Views: 33560

Re: Cinema4D version 2024.1.2 latest stable (17.12.2024)

Is there any info from Otoy how the C4D plugin is handled in the future? Ahmet did such a great job... and now it seems it's getting pretty quiete.

Getting a bit worried here as well. =/

Features announced (or already present) in Octane standalone look great. But if development of the C4D ...
by aoktar
Wed Feb 12, 2025 9:54 am
Forum: Maxon Cinema 4D
Topic: Instance Object - doesn't render if source hidden in null
Replies: 3
Views: 7378

Re: Instance Object - doesen't render if source hidden in null

It's about this option. It's an optimisation flag to avoid having same mesh double times.

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