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by aoktar
Sat Jul 12, 2025 12:43 pm
Forum: User requests
Topic: Redshift conversion
Replies: 11
Views: 4992

Re: Redshift conversion

Not sure why you are talking at same direction. I have solved and implemented basics of realtime translation and also mat to mat conversion and it is available since I have left the active development. Are you aware of that?
by aoktar
Thu Jul 03, 2025 11:50 pm
Forum: Bug Reports
Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
Replies: 5
Views: 213

Re: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get.

It's not a controllable behavior from plugin side. Same result happens when you use standard renderer, etc.. if you don't have save file specified.
See output file settings in render queue. It's filled by C4D system, saved file is generated also. Not plugin.
by aoktar
Sun Feb 23, 2025 8:33 am
Forum: Releases
Topic: Cinema4D version 2024.1.2-R2 Build 0101
Replies: 25
Views: 32704

Re: Cinema4D version 2024.1.2-R2 Build 0101

welcome Chris and thank you for putting up with our craziness here!!!

One thing I would like to bump up the list is conversion of red shift materials and red shift textures etc.
The main reason for this is that Maxon is releasing a lot of new assets but none of them have obviously third-party or ...
by aoktar
Wed Feb 19, 2025 9:01 pm
Forum: Releases
Topic: Cinema4D version 2024.1.2-R2 Build 0101
Replies: 25
Views: 32704

Re: Cinema4D version 2024.1.2-R2 Build 0101

Apart from C4D's nodes graph, our materials are based on Legacy system even for node graph. Everything are under data of materials and nothing is impossible to do via a script which you can do on C4D system.
What do you wish to do obtain at end?
by aoktar
Wed Feb 19, 2025 11:51 am
Forum: Releases
Topic: Cinema4D version 2024.1.2-R2 Build 0101
Replies: 25
Views: 32704

Re: Cinema4D version 2024.1.2-R2-0101

Good luck on this adventure!
by aoktar
Fri Feb 14, 2025 10:20 am
Forum: Releases
Topic: Cinema4D version 2024.1.2 latest stable (17.12.2024)
Replies: 39
Views: 29180

Re: Cinema4D version 2024.1.2 latest stable (17.12.2024)

Is there any info from Otoy how the C4D plugin is handled in the future? Ahmet did such a great job... and now it seems it's getting pretty quiete.

Getting a bit worried here as well. =/

Features announced (or already present) in Octane standalone look great. But if development of the C4D ...
by aoktar
Wed Feb 12, 2025 9:54 am
Forum: Maxon Cinema 4D
Topic: Instance Object - doesn't render if source hidden in null
Replies: 3
Views: 7017

Re: Instance Object - doesen't render if source hidden in null

It's about this option. It's an optimisation flag to avoid having same mesh double times.
by aoktar
Sun Jan 26, 2025 12:58 pm
Forum: Maxon Cinema 4D
Topic: Disable camera motion blur when exported
Replies: 1
Views: 7483

Re: Disable camera motion blur when exported

There is an option in the Octane camera to "Disable Camera Motion Blur". This works well, the camera movement has zero motion blur and the scene elements have proper motion blur. However, when I export to .ORBX, this setting does not exist. I cannot just disable the camera motion blur, I can only ...
by aoktar
Tue Jan 14, 2025 12:24 pm
Forum: Bug Reports
Topic: Material selections broken
Replies: 4
Views: 3089

Re: Material selections broken

Looks like the main problem is a pitfall with latest UV set revisions and meshes when have empty UV coordinates.

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