welcome Chris and thank you for putting up with our craziness here!!!
One thing I would like to bump up the list is conversion of red shift materials and red shift textures etc.
The main reason for this is that Maxon is releasing a lot of new assets but none of them have obviously third-party or ...
Search found 14307 matches
- Sun Feb 23, 2025 8:33 am
- Forum: Releases
- Topic: Cinema4D version 2024.1.2-R2 Build 0101
- Replies: 25
- Views: 32131
- Wed Feb 19, 2025 9:01 pm
- Forum: Releases
- Topic: Cinema4D version 2024.1.2-R2 Build 0101
- Replies: 25
- Views: 32131
Re: Cinema4D version 2024.1.2-R2 Build 0101
Apart from C4D's nodes graph, our materials are based on Legacy system even for node graph. Everything are under data of materials and nothing is impossible to do via a script which you can do on C4D system.
What do you wish to do obtain at end?
What do you wish to do obtain at end?
- Wed Feb 19, 2025 11:51 am
- Forum: Releases
- Topic: Cinema4D version 2024.1.2-R2 Build 0101
- Replies: 25
- Views: 32131
Re: Cinema4D version 2024.1.2-R2-0101
Good luck on this adventure!
- Fri Feb 14, 2025 10:20 am
- Forum: Releases
- Topic: Cinema4D version 2024.1.2 latest stable (17.12.2024)
- Replies: 39
- Views: 27762
Re: Cinema4D version 2024.1.2 latest stable (17.12.2024)
Is there any info from Otoy how the C4D plugin is handled in the future? Ahmet did such a great job... and now it seems it's getting pretty quiete.
Getting a bit worried here as well. =/
Features announced (or already present) in Octane standalone look great. But if development of the C4D ...
Getting a bit worried here as well. =/
Features announced (or already present) in Octane standalone look great. But if development of the C4D ...
- Wed Feb 12, 2025 9:54 am
- Forum: Maxon Cinema 4D
- Topic: Instance Object - doesn't render if source hidden in null
- Replies: 3
- Views: 6943
Re: Instance Object - doesen't render if source hidden in null
It's about this option. It's an optimisation flag to avoid having same mesh double times.
- Sun Jan 26, 2025 12:58 pm
- Forum: Maxon Cinema 4D
- Topic: Disable camera motion blur when exported
- Replies: 1
- Views: 7452
Re: Disable camera motion blur when exported
There is an option in the Octane camera to "Disable Camera Motion Blur". This works well, the camera movement has zero motion blur and the scene elements have proper motion blur. However, when I export to .ORBX, this setting does not exist. I cannot just disable the camera motion blur, I can only ...
- Tue Jan 14, 2025 12:24 pm
- Forum: Bug Reports
- Topic: Material selections broken
- Replies: 4
- Views: 3066
Re: Material selections broken
Looks like the main problem is a pitfall with latest UV set revisions and meshes when have empty UV coordinates.
- Tue Jan 14, 2025 11:08 am
- Forum: Bug Reports
- Topic: Material selections broken
- Replies: 4
- Views: 3066
Re: Material selections broken
It's a bad news!
Team or me will check the reason.
Team or me will check the reason.
- Tue Jan 14, 2025 12:08 am
- Forum: Maxon Cinema 4D
- Topic: New Octane version has black border around transparency
- Replies: 9
- Views: 11061
Re: New Octane version has black border around transparency
"Disable partial alpha" in imager may solve your issue!
- Mon Jan 13, 2025 12:07 pm
- Forum: Bug Reports
- Topic: Material selections broken
- Replies: 4
- Views: 3066
Re: Material selections broken
Not sure what's the problem there, but it's fixed when I re-assign material and selections as in this scene.