Hi, Aoktar,
The camera tag in stereo mode doesn't work in this latest release, not in LV nor in the PV.
I'm running R17.048.
The previous release works fine with stereo (2.24.2-test6).
Thank you!
Search found 24 matches
- Fri Jan 08, 2016 11:40 pm
- Forum: Releases
- Topic: Version 2.24.2-R2 (22.01.2016)
- Replies: 138
- Views: 91310
- Sun Sep 13, 2015 9:43 pm
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 110911
Re: Version 2.24.0 - R1 (05.08.2015) - latest stable
Hi,
I'm having a bit of a problem with Render Queue.
I have several shots in this project and wanted to batch render them but after a while C4D crashes or it simply freezes.
I can close it via task manager and restart the render from where it left off but I'm getting the same behaviour after a few ...
I'm having a bit of a problem with Render Queue.
I have several shots in this project and wanted to batch render them but after a while C4D crashes or it simply freezes.
I can close it via task manager and restart the render from where it left off but I'm getting the same behaviour after a few ...
- Mon Aug 31, 2015 5:25 am
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 110911
Re: Version 2.24.0 - R1 (05.08.2015) - latest stable
I do know what are their functionalities, but what I do not know is why I got a render time 4x slower in that specific project using "Resend only updated objects".
If I couldn't replicate the situation means there's something wrong with that project. Who knows...?
Thanks!
Because, i think you ...
- Mon Aug 31, 2015 2:12 am
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 110911
Re: Version 2.24.0 - R1 (05.08.2015) - latest stable
Hi Aoktar,
Am I doing something wrong or is there an issue with the new Geometry Engine/Control feature?
If I put it on "Resend only updated objects" the render time increases almost 4 times than if it was with "Resend all scene data" (from 43s per frame to 02:33 per frame).
And it doesn't matter ...
Am I doing something wrong or is there an issue with the new Geometry Engine/Control feature?
If I put it on "Resend only updated objects" the render time increases almost 4 times than if it was with "Resend all scene data" (from 43s per frame to 02:33 per frame).
And it doesn't matter ...
- Fri Aug 28, 2015 9:43 am
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 110911
Re: Version 2.24.0 - R1 (05.08.2015) - latest stable
Hi Aoktar,
Am I doing something wrong or is there an issue with the new Geometry Engine/Control feature?
If I put it on "Resend only updated objects" the render time increases almost 4 times than if it was with "Resend all scene data" (from 43s per frame to 02:33 per frame).
And it doesn't matter if ...
Am I doing something wrong or is there an issue with the new Geometry Engine/Control feature?
If I put it on "Resend only updated objects" the render time increases almost 4 times than if it was with "Resend all scene data" (from 43s per frame to 02:33 per frame).
And it doesn't matter if ...
- Wed Mar 18, 2015 8:55 am
- Forum: Releases
- Topic: Version 2.21.1
- Replies: 181
- Views: 92727
Re: Version 2.21.1
Hi,
I have a shader which has an offset triggered by an xpresso tag and has on opacity map and a displacement map.
As the animation has several shots I put them in render queue but discovered that not only the texture isn't being shifted (and looks like the opacity and displacement maps are ignored ...
I have a shader which has an offset triggered by an xpresso tag and has on opacity map and a displacement map.
As the animation has several shots I put them in render queue but discovered that not only the texture isn't being shifted (and looks like the opacity and displacement maps are ignored ...
- Wed Mar 18, 2015 8:45 am
- Forum: News & Announcements
- Topic: AfterEffects Closed Beta Testers Wanted
- Replies: 99
- Views: 433488
Re: AfterEffects Closed Beta Testers Wanted
I'm interested too.
Thanks!
Thanks!
- Mon Nov 17, 2014 3:53 pm
- Forum: News & Announcements
- Topic: NUKE plugin beta testers wanted
- Replies: 13
- Views: 93883
Re: NUKE plugin beta testers wanted
Hi,
I'm interested too in helping you guys on testing the Nuke plugin.
Looking forward for your reply.
Thanks,
Alex
I'm interested too in helping you guys on testing the Nuke plugin.
Looking forward for your reply.
Thanks,
Alex
- Sat Aug 02, 2014 8:53 pm
- Forum: Maxon Cinema 4D
- Topic: Version 2.05.0 - Updated on (14.08.14)
- Replies: 549
- Views: 239711
Re: Version 2.04 - Updated on (29.07.14)
Hi,
I'm getting a strange behavior with both 2.03 and 2.04 versions.
After I close a project and reopen it, Cinema 4D freezes. I have set a custom layout for Octane (start up layout) and another one for general usage.
It seems that if the start up layout has the Octane windows opened Cinema will ...
I'm getting a strange behavior with both 2.03 and 2.04 versions.
After I close a project and reopen it, Cinema 4D freezes. I have set a custom layout for Octane (start up layout) and another one for general usage.
It seems that if the start up layout has the Octane windows opened Cinema will ...
- Fri Aug 01, 2014 10:36 pm
- Forum: Maxon Cinema 4D
- Topic: Version 2.05.0 - Updated on (14.08.14)
- Replies: 549
- Views: 239711
Re: Version 2.04 - Updated on (29.07.14)
Hi,
I'm getting a strange behavior with both 2.03 and 2.04 versions.
After I close a project and reopen it, Cinema 4D freezes. I have set a custom layout for Octane (start up layout) and another one for general usage.
It seems that if the start up layout has the Octane windows opened Cinema will ...
I'm getting a strange behavior with both 2.03 and 2.04 versions.
After I close a project and reopen it, Cinema 4D freezes. I have set a custom layout for Octane (start up layout) and another one for general usage.
It seems that if the start up layout has the Octane windows opened Cinema will ...