Hi!
I've bought a scene that came with 3dsmax file and and orbx file.
How can I get the scene into cinema 4d with octane materials still intact?
Search found 19 matches
- Fri Feb 10, 2017 4:38 pm
- Forum: Plugin Discussion/Support
- Topic: Import an 3dsmax w/ octane scene into C4d
- Replies: 0
- Views: 9207
- Mon May 11, 2015 7:23 am
- Forum: M is for Metaverse Gallery
- Topic: Carl Malmsten's Lilla Åland
- Replies: 8
- Views: 3298
Re: Carl Malmsten's Lilla Åland
Classic swedish pinnstol!
Very good renders!
Very good renders!
- Tue Apr 21, 2015 2:44 pm
- Forum: M is for Metaverse Gallery
- Topic: Sodastream commercial
- Replies: 4
- Views: 2284
Re: Sodastream commercial
Hi Chris!
Thanks for the reply!
You're right, the three glasses is live action shot with a GH4 (but I wish i could say they're CGI :D)
the sparkling/carbonating shots in the packshot and 0:17 is made by using a texture sequence from the bubbles in the live action shot and playing around with ...
Thanks for the reply!
You're right, the three glasses is live action shot with a GH4 (but I wish i could say they're CGI :D)
the sparkling/carbonating shots in the packshot and 0:17 is made by using a texture sequence from the bubbles in the live action shot and playing around with ...
- Tue Apr 21, 2015 9:58 am
- Forum: M is for Metaverse Gallery
- Topic: TV commercial - Bamses Värld (characters, fur)
- Replies: 11
- Views: 4741
Re: TV commercial - Bamses Värld (characters, fur)
Mycket bra reklam!
I really like the fur! Good job! Did you render in c4d or standalone?
I really like the fur! Good job! Did you render in c4d or standalone?
- Tue Apr 21, 2015 9:49 am
- Forum: M is for Metaverse Gallery
- Topic: Sodastream commercial
- Replies: 4
- Views: 2284
Sodastream commercial
Hi!
I recently did a Sodastream commercial where I rendered it with octane 2.22 in Cinema 4d.
https://vimeo.com/124415386
pass: soda
I recently did a Sodastream commercial where I rendered it with octane 2.22 in Cinema 4d.
https://vimeo.com/124415386
pass: soda
- Wed Jan 14, 2015 10:09 am
- Forum: Maxon Cinema 4D
- Topic: Bake a dirt falloff texture
- Replies: 1
- Views: 1140
Bake a dirt falloff texture
Hi!
I have textured a model with a mixmaterial and a dirtmap.
After some tweaking I have distributed the rust just the way I want it over the model.
Now the problem is, if I start to animate the model, the dirtmap will also move since it's AO basically.
How can I bake the rust?
Someone kind ...
I have textured a model with a mixmaterial and a dirtmap.
After some tweaking I have distributed the rust just the way I want it over the model.
Now the problem is, if I start to animate the model, the dirtmap will also move since it's AO basically.
How can I bake the rust?
Someone kind ...
- Thu Oct 23, 2014 7:02 am
- Forum: M is for Metaverse Gallery
- Topic: Nacharbeiten
- Replies: 5
- Views: 2363
Re: Nacharbeiten
Yes I did.Gumz wrote:You added the smoke in post?
- Wed Oct 22, 2014 5:47 pm
- Forum: M is for Metaverse Gallery
- Topic: Nacharbeiten
- Replies: 5
- Views: 2363
Re: Nacharbeiten
Thanks! Yeah i agree that the archive drawers could need a litte wear, gonna try and see how it looks.
Regarding the noise, or grain, i added it in post with film convert pro. I know that a lot of people has gotten alergic to grain on 3d renders after the gpu rendering boom Cause its kind of a sign ...
Regarding the noise, or grain, i added it in post with film convert pro. I know that a lot of people has gotten alergic to grain on 3d renders after the gpu rendering boom Cause its kind of a sign ...
- Wed Oct 22, 2014 1:12 pm
- Forum: M is for Metaverse Gallery
- Topic: Nacharbeiten
- Replies: 5
- Views: 2363
Nacharbeiten
A little low light interior scene.
- Thu Aug 07, 2014 1:05 pm
- Forum: Maxon Cinema 4D
- Topic: add an image sequence (animation) as a image texture?
- Replies: 10
- Views: 8471
add an image sequence (animation) as a image texture?
Hi!
I can't get it to work, is it supported, and if so, how does it work?
I tried to add an image texture to the diffuse, and in the image texture I added the first frame of the sequence, but somehow it doesn't seem to calculate the rest of the sequence.
I can't get it to work, is it supported, and if so, how does it work?
I tried to add an image texture to the diffuse, and in the image texture I added the first frame of the sequence, but somehow it doesn't seem to calculate the rest of the sequence.