Search found 23 matches

by kayze
Wed Oct 19, 2022 5:31 pm
Forum: General Discussion
Topic: World Creator 3
Replies: 26
Views: 12002

Re: World Creator 3

That's just stupid!
without a decent export option, World creator for octane is a gimmick at best.
by kayze
Wed Mar 04, 2015 12:20 pm
Forum: Works In Progress
Topic: second trial. Help needed!
Replies: 7
Views: 3317

Re: second trial. Help needed!

First of, COMPOSITION. Composition is everything, you can have great lighting and materials but your picture will look boring and uninteresting.
currently you have the swiss knife and keys in the foreground, with high contrast in both color and light. so your eye want to look there. But it's out of ...
by kayze
Sun Mar 01, 2015 7:39 pm
Forum: M is for Metaverse Gallery
Topic: Jordan+Wilfa Electric toothbrush.
Replies: 5
Views: 2536

Jordan+Wilfa Electric toothbrush.

A promotional video I created for Jordan and Wilfa last year.
Using Octane with Maya and realflow.
Octane is great for this when working alone without a renderfarm backing you up during rendertimes :)
Rendertime is about 2 minutes per frame, most of that time went to actually loading meshes to the ...
by kayze
Fri Sep 26, 2014 6:01 pm
Forum: Works In Progress
Topic: Interior scene_01
Replies: 8
Views: 7472

Re: Interior scene_01

Here are my general thoughts.
Didn't comment on the missing textures and stuff that i believe you are aware of already.
Composition overall:
I think you need to draw the eye towards the kitchen/dining area, since thats the main subject.

Image
by kayze
Thu Aug 14, 2014 9:10 am
Forum: Autodesk Maya
Topic: Seeing Texture in Viewport??
Replies: 2
Views: 1770

Re: Seeing Texture in Viewport??

I usually just set the map temporary in the diffuse.
for an exampel.
If i need to adjust a normalmap, I hook it upp to the diffuse channel, adjust it. Then hook it back into the normalmap channel.
Don't know if there is a better way to do this but since I don't do it that often it works fine.
by kayze
Fri Aug 08, 2014 9:01 pm
Forum: Autodesk Maya
Topic: Some kind of default ambient light
Replies: 2
Views: 3512

Re: Some kind of default ambient light

Aha!
Thanks.
by kayze
Fri Aug 08, 2014 4:29 pm
Forum: Autodesk Maya
Topic: Some kind of default ambient light
Replies: 2
Views: 3512

Some kind of default ambient light

Hi,
Anybody else experience this?
there is some kind of default light on in the environment.
it goes away if i turn down exposure in the camera, but then I have to turn up the lights to ridiculous amounts.
Anybody know what is causing this?

heres a pic, as you can se no lights in scene but there is ...
by kayze
Fri Apr 04, 2014 8:12 am
Forum: Works In Progress
Topic: Eyes didn't work out too bad this time
Replies: 11
Views: 8079

Re: Eyes didn't work out too bad this time

subdivide the mesh 1-2 times and render it with a hdri map of some sort, and you will see a great difference, right now it's missing proper reflections.
by kayze
Fri Mar 28, 2014 6:48 pm
Forum: Works In Progress
Topic: Lone Autumn Chestnut at sunset
Replies: 2
Views: 1807

Re: Lone Autumn Chestnut at sunset

Its a tad bit dark. As if the sun has already set. I would take back the sun a bit and increase the light try to get that golden sunset to make it a bit more interesting.
Also take a look at speedtree its great for making quick trees. And then you dont need to make those intersecting planes.

I ...
by kayze
Thu Mar 27, 2014 10:43 pm
Forum: M is for Metaverse Gallery
Topic: Koeningsegg CCX
Replies: 0
Views: 1052

Koeningsegg CCX

Hi.
This is from one of my latest personal projects.
Two renders of the Koeningsegg CCX.

enjoy!

Image
Image

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